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While you cannot do "donuts" or spin out the tires, your car can have it's rear slip or understeer, so I wonder if it would be feasible to modify the "grip" of the tire based on
- The type of tile a tire is on
- the weather (snow / rain amount) on a tile?
-- also based on speed for rain, e.g. to "fake" aquaplaning
Or a combination of both (e.g. snow on grass would be worse than snow on gravel)
This could also be combined with tricks like lowering the tire pressure to get a bit more plyability in e.g. snowy conditions (currently you want to max out the pressure always for example)
The whole tire friction part happens in the C++ physics simulation, I cant change that unfortunately. As far as I can tell, the simulation averages the friction of all wheels and then determines whether the car slides based on that. You cant access or influence how much an individual tire slips. The only way to change the grip is to change the tire friction. Also, when the car slips, you cant accelerate, at least it seemed so in my testing.
No, this is not the mod for that, sorry.
Also, I have always been looking for a mod that adds bumpers. Some vehicles added by mods already do that so they may be conflicts but bumpers could be toggled individually for each vehicle (via ModOptions or whatever). Bumpers should absorb most of the damage and should be very resistant to it, considering its main purpose is to withstand physical trauma, but it wouldn't absorb it all and high-speed crashes would have a configurable impact on the hood-, lights- and engine condition. I know this would take a lot of work, especially if you made it so that removing a bumper from a car would have visual effects. I mean... When you remove it, you can actually see that it's missing. Indeed that is a lot of work but bumpers could be categorized into the 3 main vehicle types (standard, sport and heavy-duty) instead of each car having its own bumper, as well as it would make you, you know, pretty damn cool. :) Thank you for reading this and have a nice day.
I dont have a toggle, but the mod does use the offRoadEfficiency of each vehicle. Most normal cars have 0.8, jeeps have 1.1. All vehicles drive slower / lower top speed offroad, but jeeps are less impacted.
I totally agree, beeing able to attach reinforcements to vanilla cars would be amazing. I'll have a look at how I could implement this and try to see if its doable.
also maybe backfiring using the same idea?
dunno if either is possible but might be cool
If you listen closely, the engine sound changes with low engine condition. Thats already in the base game.
Modifying the engine sound is ultra complex if we want to do it properly.
A one time sound like a backfire might be easier to do. But I think that would be part of a tuning mod that also has stuff like turbochargers etc.
I found this recently: https://www.youtube.com/watch?v=hhxO8c6jr2g
It's been 7 months, but maybe they are still working on it?
Yeah I'll look into that today. Off the top of my head there are two possible solutions:
- Find some way to make the other mod's weight/HP values work with this mod
- Add 'patch' mods for the other mods that adjust the weight/HP values, similar to this one: https://steamproxy.net/sharedfiles/filedetails/?id=2895778133&searchtext=mercedes+w460
I'd prefer the first option, but it might not be possible. I dont know yet.
there are some mods here that "automatically" patch for other mods, but i'm not sure how that works. for example Evolving Traits World has compatibility with a ton of trait mods but doesn't require any of them
maybe some kind of cap on speed/acceleration based on the limits within your own mod could help, though there are trait mods that give you better stats like those, like More Trait's expert driver, and those may be less effective with a implementation like that.
thank you for considering this!
There are some exceptions that have a tad high acceleration, mostly the unconventional stuff like armored vehicles.
There is nothing I can do about that, my guess is that these cars also accelerate very quickly in the base game. The solution would be to lower their engine HP or to increase the mass. That is something that is up to the author of that mod to decide.
I think some mods do that because offroad driving in the base game is super slow.
A final thing you could try if you are experiencing super fast acceleration is whether you have a mod installed that tweaks offroad performance, like the one I linked in the previous post. From what I have seen, these mods increase the HP of the engine by a lot. With BetterCarPhysics, these tweaks should not be necessary anymore, because it fixes offroad driving as well.