Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
1. StopLoopingSound - [C]:-1
2. unknown - lua/weapons/deternal_mancubus.lua:260
[DOOM ETERNAL: Demon Abilities] lua/weapons/deternal_mancubus.lua:48: Tried to use a NULL entity!
1. Remove - [C]:-1
2. unknown - lua/weapons/deternal_mancubus.lua:48
3. SelectWeapon - [C]:-1
4. unknown - gamemodes/sandbox/gamemode/commands.lua:871
5. unknown - lua/includes/modules/concommand.lua:54
[DOOM ETERNAL: Demon Abilities] lua/weapons/deternal_mancubus.lua:48: Tried to use a NULL entity!
1. Remove - [C]:-1
2. Holster - lua/weapons/deternal_mancubus.lua:48
3. unknown - lua/weapons/deternal_mancubus.lua:742
[DOOM ETERNAL: Demon Abilities] lua/weapons/deternal_tyrant.lua:220: attempt to index local 'matrix' (a nil value)
1. unknown - lua/weapons/deternal_tyrant.lua:220
[DOOM ETERNAL: Demon Abilities] gamemodes/base/gamemode/player.lua:192: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. unknown - gamemodes/base/gamemode/player.lua:192
3. TakeDamageInfo - [C]:-1
4. unknown - lua/entities/archvile_lakeoffire/init.lua:31
[DOOM ETERNAL: Demon Abilities] lua/entities/marauder_axe/init.lua:15: Tried to use a NULL entity!
1. LookupAttachment - [C]:-1
2. unknown - lua/entities/marauder_axe/init.lua:15
[DOOM ETERNAL: Demon Abilities] lua/weapons/deternal_pain.lua:167: Tried to use a NULL entity!
1. SetAngles - [C]:-1
2. unknown - lua/weapons/deternal_pain.lua:167
[DOOM ETERNAL: Demon Abilities] lua/weapons/deternal_pain.lua:127: Tried to use a NULL entity!
1. GetPhysicsObject - [C]:-1
2. unknown - lua/weapons/deternal_pain.lua:127
[DOOM ETERNAL: Demon Abilities] lua/entities/paine_skullbarr/init.lua:63: Tried to use a NULL entity!
1. Remove - [C]:-1
2. unknown - lua/entities/paine_skullbarr/init.lua:63
My professional opinion, more IsValid checks, just like with the EZ 2 sweps
1. Start - [C]:-1
2. PalpatineAnim - lua/weapons/deternal_marauder.lua:22
3. unknown - lua/weapons/deternal_marauder.lua:609 (x13)
[DOOM ETERNAL: Demon Abilities] lua/weapons/datarnal_shitvile.lua:706: attempt to call global 'RegisterLuaAnimation' (a nil value)
1. unknown - lua/weapons/datarnal_shitvile.lua:706
x25
shoot himself if the degree of aim is low, I think the hitboxes of the projectile are too large.
wall of fire more like some kind of mirror of protection? it only attacks enemies if they are right inside it, and enemies don't attack it. In fact, I don't know if it was intended that way.
Mancubus: shoot himself sometimes (cannon balls touch ground and explode immedeately?).
this applies to all types of shots
DOOM Hunter: as others, hit himself with main attack (fireball), too big projectile problem.
Dread Knight: again, too big projectiles, also explosion is too big. shift teleport also big, and chipping for not what was wanted.
Marauder: I don't think it's a bug, but the shot from the shotgun is too aimed, as if it's some kind of desert eagle and not a classic shotgun.
Revenant: rockets are setted too low and also hit ground too close to player.
Tyrant: both main attack like any other throw rocket attack, had too big projectile so explode close to player if angle of aim is low. sometimes shoot player even in hight angle.
the wall of fire is supposed to act as a shield
marauder's shotgun's spread is as accurate as possible to doom eternal's
i dont even know about the tyrant's problem
and every problem that is related to the projectiles spawning at the player's feet is because the player doesnt have the corresponding bone that theyre supposed to spawn at, like the clavicle bone that some playermodels dont have, causing this to happen, so try it with some other playermodels
playermodel problem... i see, thanks
the combine ones seem to have this issue too
1. unknown - lua/autorun/deternalabil_autoshid.lua:22
idk what means but i hardly see viewmodel