RimWorld
[UEM] More Mechanitor Mechs
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UltraEmailMan  [개발자] 2022년 10월 26일 오전 9시 39분
Suggestions
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UltraEmailMan 님이 마지막으로 수정; 2022년 10월 30일 오후 2시 10분
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tarrand54 2022년 10월 26일 오전 9시 53분 
A militor counterpart for melee
Sheyki 2022년 10월 26일 오전 10시 16분 
Mech that can use drills.
UltraEmailMan  [개발자] 2022년 10월 26일 오전 11시 07분 
tarrand54님이 먼저 게시:
A militor counterpart for melee
Added to the list. It might be a while since there are other skills missing that need to be added and scythers exist, but it's on the list.

Sheyki님이 먼저 게시:
Mech that can use drills.
Unfortunately because of the way mechanoids are coded in regards to skills, this is beyond my ability to implement as of now.
UltraEmailMan 님이 마지막으로 수정; 2022년 10월 26일 오전 11시 07분
TheGungeonologist 2022년 10월 26일 오후 3시 36분 
Lifters should be able to strip corpses.
AgiN3ko 2022년 10월 26일 오후 4시 01분 
Militor sidegrade at Standard mechtech that has a machine pistol-like weapon

UltraEmailMan님이 먼저 게시:
tarrand54님이 먼저 게시:
A militor counterpart for melee
Added to the list. It might be a while since there are other skills missing that need to be added and scythers exist, but it's on the list.
Having a cheaper "swarm" melee dedicated combat unit at Basic Mechtech means you won't just be throwing your lifters and agrihands into the meat grinder when you fight the Diabolus.
AgiN3ko 님이 마지막으로 수정; 2022년 10월 26일 오후 4시 11분
来栖 2022년 10월 26일 오후 7시 04분 
Is it possible to get the Gastromech to butcher as well?
UltraEmailMan  [개발자] 2022년 10월 26일 오후 8시 11분 
来栖님이 먼저 게시:
Is it possible to get the Gastromech to butcher as well?
It should be doing that already. Do you use Worktab or Complex Jobs?
来栖 2022년 10월 26일 오후 10시 16분 
UltraEmailMan님이 먼저 게시:
来栖님이 먼저 게시:
Is it possible to get the Gastromech to butcher as well?
It should be doing that already. Do you use Worktab or Complex Jobs?
Ah complex jobs was the issue, I'll disable it. Thanks.
tarrand54 2022년 10월 26일 오후 10시 23분 
AgiN3ko님이 먼저 게시:
Militor sidegrade at Standard mechtech that has a machine pistol-like weapon

UltraEmailMan님이 먼저 게시:
Added to the list. It might be a while since there are other skills missing that need to be added and scythers exist, but it's on the list.
Having a cheaper "swarm" melee dedicated combat unit at Basic Mechtech means you won't just be throwing your lifters and agrihands into the meat grinder when you fight the Diabolus.
A pistol type does sound great
UltraEmailMan  [개발자] 2022년 10월 26일 오후 10시 41분 
来栖님이 먼저 게시:
UltraEmailMan님이 먼저 게시:
It should be doing that already. Do you use Worktab or Complex Jobs?
Ah complex jobs was the issue, I'll disable it. Thanks.

It's an issue with all of the mechanoids added in Biotech and how complex jobs adds the new work types. I can think of a method that might work to add compatibility, but I'm going to wait and see what the mod author does first. Whatever patch they make could potentially work for my mechs too.
Comton 2022년 10월 27일 오후 3시 13분 
Add a pet mech ! A cute one that provide a little mood buff to the mechanitor and maybe a half buff to nearby pawns.

Mechs can be pets too ! Like a mecha dog, the new best friend of Mechanitors !

Futhermore it's reported and knowed that some people bond with "robots".

Maybe more hard to code : add the same bonding capacity than animals. This give an extra buff to mood. Counterpart, if this particular mech die (or another one if you add this to other types) the Mechanitor have a big debuff.

------ COMBAT :
A flying combat mech ? No movement speed penalty from terrain but weaker. Maybe with the framework of Birds Beyond to have the flying animation. Or jumping capacity like the Paramedic.

Suicide mech like those suicide explosive spiders in some Sci-Fi universe.

Artillery/mortar mech with a toggle mod too for your raiding parties !

Grenade launcher mech ! From EMP to Cryo passing by flashbangs !

Barricade mech that stay in front of your mechanitor in combat (with drafting) and that is cheaper than the Centurion

----- LABOR/PASSIVES :
Production mechs which create milk, alcool, nutrient paste... for a nomad playstile ? (Maybe it's better with robot animals like in Tier Androids)

Gestator mech for babies on the road ??!!

Grazing mech that produce Hay or maybe Kibbles mech (by eating corpses ?)

Fishing mech for fishing mods

A Capture mech that capture designated foes ?

Hunter mech that hunt animals like a predator

Mobile Generator mech ? With a toggle mod to produce electricity where you want

Same vein, Drill mech for having a mobile drill usable by your colonists ?

Workshop mech that permit to have a workshop on the road for creating stuff that are more complexes than the Crafting Spot

I think there are a lot of possibilities in the type of "Nomad playstile mechs", usefull for caravans too !


In abstract, I think there is room too for "passive" mechs that add some bonuses, have an aura on allies/enemies, buildings, plants, animals...
Like a radio mech (lore in the spirit of the psychic drone). The difference with the dog is that he fill the recreation bar of nearby pawns.


------ NEW SUB-COMMANDERS :
These mechs are "gestable" because they are not true commander. They give bonus to the mechanitor by improving his bandwidth, boost other mechs in the same group.... Both Labor and Combat types.


------ OTHER DLC :
Maybe some things with the other 2 DLC :

Mechs that use psycasting ? If the mechanitor is a psycaster.

A passive prestige/royal mech that pleases our Nobles or only a noble mechanitor.

Mechs involved in rituals stuff like the radio mech for dancing rituals ? And maybe new rituals and ideologies that involves new mechs.

(Sanguophage mech that extract blood on downed raiders or prisonners ??!! So evil :D)


So many possibilities and in particulary for roleplaying !
(I need to sleep now, my brain is melting, I've been on this more than 1 hour :') )
Leanfrog 2022년 10월 27일 오후 3시 42분 
A Warden style unit that oversees prisoners (no interactions, just makes sure they're fed and slaves supressed) that is equipped with a blunt/shock weapon for non lethal captures/riot supression.
Sheyki 2022년 10월 28일 오전 7시 58분 
A scyther with a personal shield that would cost high subcore and require highest tier research would be neat, since only fast melee mech is Scyther right now.
Yang 2022년 10월 28일 오전 10시 00분 
Mechs with tox weapons
awsomeanthecool 2022년 10월 28일 오후 11시 20분 
mobile mortars or artillery? corpse cleaners (disintegrates/eats corpses using heat ray, can use heat ray to burn enemies) mechanoids you can put in shells and the shells can swarm the enemy?
awsomeanthecool 님이 마지막으로 수정; 2022년 10월 28일 오후 11시 21분
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