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1. PrimaryAttack - lua/weapons/wasteland_swepbase/shared.lua:546
2. unknown - lua/weapons/wasteland_alienblaster/shared.lua:217
Timer Failed! [Simple][@lua/weapons/wasteland_alienblaster/shared.lua (line 216)]
any idea if it has any major or minor effects?
self:PrimaryAttack()
timer.Simple( .1,function()
self:PrimaryAttack()
timer.Simple( .1,function()
self:PrimaryAttack()
timer.Simple( .1,function()
self:PrimaryAttack()
timer.Simple( .1,function()
self:PrimaryAttack()
alright, this seems to actually be a really minor bug that can be ignored then!
fromw hat i know, the alien is attempting to attack you once they spawn, and they attempted to attack when you fired, except they can't do that because they've been obliterated by a bomb launcher- leading into this bug
from what i know, the "lag compensation" mentioned in the swepbase is directed to the NPCs, and not the player itself, but i doubt anyone wants to see an error like this appear in console.
sorry if this is an underwhelming answer- but just know that this is insignificant and doesn't seem to actually do anything, not to mention, aliens dont exist, right?
...did... did he not drop a weapon?
OH GOD DA
i guess he got so mad about his ship crashing on some wasteland hellhole, thinking it was some random ♥♥♥♥♥♥♥ scavver, only to be instantly annihilated by technology inferior to his, resulting in him leaving the second he died and you not reaping the reward
i might see if i can replicate this, but it might be likely that the gun just flew away from the explosion
pro tip: on singleplayer, you can use give wasteland_alienblaster for it lol
thanks for trusting me to be able to diagnose the issue!