XCOM 2
Amalgamation: Infiltrator
Stukov81-T.TV  [developer] 6 Aug, 2022 @ 9:33am
Possible Perks
Ambush
available and guaranteed at Level 1

This unit gets +3 mobility and +50% damage boost when concealed. Passive

Explosive Ripper
available and guaranteed at Level 2. With Ability Editor will have more charges

The user is able to call living Rippers that can be used as a scout unit and or a living mobile needle mine.

Holo Decoy
available and guaranteed at Level 8

can create a mimic beacon with the holotargeter

Blood Rush
available at levels 4 and 6

When this unit kills an enemy, it gets +3 of Movement Range until the end of next turn.

Sprint
available at levels 4 and 6

When concealed, Activate to get +3 mobility and 33% detection modifier reduction for two turns.

Mimetic Skin
available at levels 4 and 6

enter concealment when moving to full cover if no foe sees you

Weakspot
available at levels 3,5 and 7

If the target of a Shot is at less than full health, the Shot gets a +10% Critical Hit Chance bonus.

Concussion Shot
available at levels 3,5 and 7

Special shot that applies the Stunned status effect on the target for 2 turns. 6 turns cooldown.

SureThing
available at levels 3,5 and 7

Passive: When this unit hits with a Shot that is not a Critical Hit, this unit gets +20% Critical Hit Chance. When this unit hits an enemy with a Critical Hit, this effect is removed.

Secret Hunt
available at levels 3,5 and 7

Fire a shot that bypass shield and sustain effects. Does not break concealment on a kill.
Last edited by Stukov81-T.TV; 22 Nov, 2023 @ 11:09am