Team Fortress 2

Team Fortress 2

The Steel Slayer
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Stats
You know what to do.
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Droog Longrin 11 Jul, 2014 @ 1:33am 
Perhaps on account of this being modeled after what looks to be an AT4, it could perhaps resemble the preformance of a desposable AT device. Short range, bad accuracy and a heafty payload

+200% damage
-50% clip size (2 rockets)
-rockets travel in an arch (Somwhere between a Loch-and-Load and a stock Grenade Launcher)
OSNK 11 Jul, 2014 @ 9:30am 
-99% clip size (1 rocket )
+500% damage
+100% blast radius
- 10 degres of rocket deviation
- rockets travel in an arch.

possible acheivment KAPOW!!!: blow up 5 enemies with the same rocket.
Schnee 11 Jul, 2014 @ 9:32am 
-75% clip size
+20% blast radios (i know i spelled it not right leave me)
+15% projectile speed
projectile cant be deflected
Ham Sales Associate 11 Jul, 2014 @ 11:33am 
Originally posted by Confirmed Traitor (no sound):
-99% clip size (1 rocket )
+500% damage
+100% blast radius
- 10 degres of rocket deviation
- rockets travel in an arch.

possible acheivment KAPOW!!!: blow up 5 enemies with the same rocket.

Little bit op Dont you think, because you could one shot nearly everything
Last edited by Ham Sales Associate; 11 Jul, 2014 @ 11:33am
モニカ 11 Jul, 2014 @ 12:09pm 
Originally posted by Ðiamonds♦Ðroog:
Perhaps on account of this being modeled after what looks to be an AT4, it could perhaps resemble the preformance of a desposable AT device. Short range, bad accuracy and a heafty payload

+200% damage
-50% clip size (2 rockets)
-rockets travel in an arch (Somwhere between a Loch-and-Load and a stock Grenade Launcher)

Sounds like a good idea but +200 would not get accepted because people would call it OP so how about +100% damage or if thats not good enough then probably +50% damage and maybe -10/20% slower projetile speed
dom 11 Jul, 2014 @ 12:29pm 
I had to look at this weapon for quite a while, and multiple options of stats popped into my head. I wanted to show you guys all of the ideas i had and you decide which one is the best!

Option 1:

I thought that since "steel" came into play I decided to give "heavy" stats for it.

Pro's:
Cannot be airblasted.
Critical hit if the rocket hits someone from a long range.

Con's:
No random critical hits.
-15% damage
-15% projectile speed.

This choice was originally going to be: Critical hit if the rocket hits someone from a long range, and -15% damage. But then i realized that was to basic and slightly overpowered. So I changed it to the stats above! This would be a very unique weapon to use, considering the projectile speed makes it harder to actually hit someone at a long range, but the rocket is unable to be airblasted! This would be a hard weapon to "get-good" at, but i believe it would be worth it!

Option 2:

Again, "steel" comes into play for these stats.

Pro's:
+40% damage.

Con's:
No random critical hits.
If airblasted, becomes a critical rocket.
+10% projectile speed if airblasted.

On a more personal note, I believe that this set of stats should have atleast one more pro, but +40% damage is quite alot. This weapon is an incredible damage output, but easily can be backfired. You and anyone around you are SURE to die (maybe not an overhealed heavy) if a pyro dares airblast this thing. The pyro could very well be brought down to 5 health with this thing if he misses the airblast. But imagine the destruction.

And last but not least:
Option 3:

I thought a bit differently into these stats and took "slayer" from the name into consideration.

Pro's:
+40% reload speed.
+10% projectile speed.

Con's:
-50% Clip size (2 rockets).
-50% ammo capacity (10 rockets).
-15% damage.

This is most likely my favorite option (maybe) and that is because of the strategies this weapon could have. Need to QUICKLY kill a heavy? These stats. Need to take out a sentry and it's engineer in 3 rockets? Before he can repair his sentry, and before his sentry destroys YOU? These stats.
You see, when you combine the reload and projectile speed, you could very well unleash buckets of damage and manage to get away quickly. The damage penalty slightly stands in your way, but to prevent you from completely spamming the weapon, I added the ammo reductions. This is a more of a hit-and-run weapon for soldiet, like the Beggars Bazooka.

Thats it! Please to reply as to what stat you chose or if you chose none of them! I respect any criticizem of any sort! Thanks for the fun!
Bubba Gaming 11 Jul, 2014 @ 4:22pm 
pros:
-on hit: limits the framerate 15FPS and resolution to 640x480
-on kill: 50% chance to get disconnected from the game

cons:
-no random critical hits
-will also hit allys
THE DIABOLICAL DR ROBOTONIC (Banned) 11 Jul, 2014 @ 5:31pm 
It looks like the rocket launcher from Half Life 2 so...
75% less clip size (1 rocket)
Alt Fire: Toggle laser Guide for Rocket (Only 1 rocket flying at once if laser is on)
+20% Damage against Buildings
+10% Damage
dave miller 11 Jul, 2014 @ 11:55pm 
its a direct hit reskin
Sonicboomgaming 11 Jul, 2014 @ 11:59pm 
Originally posted by d.j.l.lewis:
its a direct hit reskin
THAT IS SATANIC!!!!
Sonicboomgaming 12 Jul, 2014 @ 12:05am 
Fires Homing Rockets (Carries Over From Airblast)
+65% Velocity
+20% Faster Reload Speed
+25% Clip Size
-25% Damage
-15% Blast Radious
Unreliable For Rocket Jumping
-25% Healing From All Sources
Shirt. 12 Jul, 2014 @ 3:44am 
Just make it the HL2 rocket launcher.
Gp1assassin 12 Jul, 2014 @ 6:14am 
+400% damage
-75% clip size (3 rockets)
-reload speed -15%
GeneralArse 12 Jul, 2014 @ 7:55am 
+Damage to engi buildings
+Rockets can't be reflected
-15% damage
-Clip size
brappuccino 12 Jul, 2014 @ 10:33am 
Maybe more of a support weapon:
  • On hit: -40% movement and turning speed reduction
  • +25% clip size, firing speed, and reload speed bonus
  • +10% damage against buildings

  • -25% damage reduction
  • -Wearer cannot rocket jump with this weapon

Damaging/killing an enemy charges up a meter. When activated [MOUSE 2] it will give surrounding teammates a 20% speed and damage resistance bonus and nearby enemies a 40% firing and movement speed reduction. This buff will last for 12 seconds and takes 6 killed enemies [at minimum] to charge up completely. Although each time it is used it takes an extra enemy to kill for maximum charge...ness...


Variaition ====================================================== Variation


Or the Tanker weapon:

  • On kill: +7% damage resistance bonus
  • +15% damage bonus
  • +Player does not take self-explosion damage

  • -50% clip size
Max damage resistance: 70%



Last edited by brappuccino; 12 Jul, 2014 @ 10:35am
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