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The first game, he got prompted instead of me to pick the chance of appearance of the Eye of Terror, which is very suspicious since usually the host gets asked that question (it was behaving normally in v6). The second time I didn't get prompted for it either, but he crashed before we could see if he was gonna get it or not.
Coop: Start in Teams is a very good add BTW, we added it ourselves last time on top of v6. I wouldn't play a coop game without it.
This combined with the fact the starting configuration event of the mod is misbehaving suggest it might be behind the crash.
For some reason the fleet power of fleets is very, very wrong in the collection. I've had a 800k fleet get absolutely decimated by a 100k station without even making a dent. I don't know the specifics behind how fleet strength calculations is done, but it's not really trustworthy in this collection. If I knew the cause and how to fix it, I would. Unfortunately I don't believe I have that much control over how fleet strength is displayed.
Having never played Technology Ascendant standalone I can't say if the mod always looks that clunky or if there was a compatibility issue.
https://drive.google.com/file/d/15O23hlJFq-_Lv0z02BMO5IQMMIeRJ0A4/view?usp=sharing
https://drive.google.com/file/d/1bGU83__I0ulrCLcO2gD5YPwD0aznKsPC/view?usp=sharing
effect set_global_flag = no_exploit
Updated and stable version