Stellaris

Stellaris

Ascension Perks Broadened 3.12
 Toto téma bylo přilepeno, takže je nejspíš důležité
Lucasif  [vývojář] 29. bře. 2022 v 2.53
Suggestions
Post any suggestions here
< >
Zobrazeno 115 z 17 komentářů
Hi, so I have seen the code...

My suggestion is: make this mod compatible with Expanded Stellaris Ascension Perks, because it modify both of these perks: Executive Vigor & Transcendent Learning

Basicly what you can do is change this:
custom_tooltip = {
fail_text = "requires_ap_executive_vigor"
has_ascension_perk = ap_executive_vigor
}

To this:
custom_tooltip = {
fail_text = "requires_ap_executive_vigor"
OR = {
has_ascension_perk = ap_executive_vigor
has_ascension_perk = ap_esap_gov_1
has_ascension_perk = ap_esap_gov_GC_1
}
}

And this:
custom_tooltip = {
fail_text = "requires_ap_transcendent_learning"
has_ascension_perk = ap_transcendent_learning
}

To this:
custom_tooltip = {
fail_text = "requires_ap_executive_vigor"
OR = {
has_ascension_perk = ap_transcendent_learning
has_ascension_perk = ap_esap_gov_2
has_ascension_perk = ap_esap_gov_GC_2
}
}

Hope does it helps.
maybe a version of "engineered excellency" for synth & psi empires?
the synth one would easily be the same but with robots but the psi one can't be (it's not focused on that) maybe better shroud odds or better psionic leaders?
Lucasif  [vývojář] 29. bře. 2022 v 14.43 
maybe a version of "engineered excellency" for synth & psi empires?
the synth one would easily be the same but with robots but the psi one can't be (it's not focused on that) maybe better shroud odds or better psionic leaders?
I can look into the robot one as I held back on initial release because robots have both robot and machine points and if I'm being honest the only times I've ever played as a robot I felt like I already had enough points to do whatever I wanted, but I can look into a robot one in the near future.

As for psi it becomes a bit trickier because better leader traits or shroud odds would overwrite vanilla files and cause compatibility issues, so anything short of just an empire boost of stats would be lame. Perhaps I'll look into adding a perk that unlocks a planetary decision to increase stability significantly (maybe 20?) and maybe does some other stuff. I'll have to think about it.
Lucasif  [vývojář] 29. bře. 2022 v 15.12 
Zeratul Vergil původně napsal:
Hi, so I have seen the code...

My suggestion is: make this mod compatible with Expanded Stellaris Ascension Perks, because it modify both of these perks: Executive Vigor & Transcendent Learning...
Hope does it helps.


Cheers for this, wasn't aware that extended changed up names of perks.
Naposledy upravil Lucasif; 29. bře. 2022 v 15.14
Lucasif původně napsal:
Zeratul Vergil původně napsal:
Hi, so I have seen the code...

My suggestion is: make this mod compatible with Expanded Stellaris Ascension Perks, because it modify both of these perks: Executive Vigor & Transcendent Learning...
Hope does it helps.


Cheers for this, wasn't aware that extended changed up names of perks.

Glad to help.
i think some of the perks need gestalt consciesnes versions. perks such as focused placation have some of their upsides unused because gestalts don't use happiness or gestalts don't work normal jobs.

i have no idea how mods work btw so my apologies if this can't be done.

for reworks i would suggest :

Focused Placation

change happiness bonus to an output bonus (2.5-5% i would suggest) and have instead of 2 entertainers, 2 maintenance drones.

Job Creation

combine consumer goods and alloys into 1 fabricator/foundry drone per 10/15 pops
medical worker may be replacable with spawning drone/replicator per 40/30 pops?
the rest of the jobs have obvious parallels with gestalt jobs (clerk with maintenence drone,culture worker with coordinator/synapse drone, researcher with calculator/brain drone, etc)

that's what i could think of.
if you have different ideas that's ok, it's your mod.
Lucasif  [vývojář] 9. kvě. 2022 v 14.57 
I'm thinking about removing the job creation one until I can figure out balancing and alternate (which may be never.) In any case nothing will be done before 3.4 drops and after it drops I'll be looking into it more closely.
Lucasif původně napsal:
Post any suggestions here

With 3.4, it is now possible to add trait picks via modifiers. My suggestion would be to give an extra trait pick for Engineered Excellency
Lucasif  [vývojář] 14. kvě. 2022 v 17.13 
Chastity the Celibate původně napsal:
Lucasif původně napsal:
Post any suggestions here

With 3.4, it is now possible to add trait picks via modifiers. My suggestion would be to give an extra trait pick for Engineered Excellency

Ooo thank you for that, I've been wanting to add that but didn't want to hardcode trait values for compatibility reasons.
Lucasif původně napsal:
Chastity the Celibate původně napsal:

With 3.4, it is now possible to add trait picks via modifiers. My suggestion would be to give an extra trait pick for Engineered Excellency

Ooo thank you for that, I've been wanting to add that but didn't want to hardcode trait values for compatibility reasons.

Perhaps something like +3 points and +2 picks would be appropriate? Picks seem to be more valuable than points in vanilla, since there is no other way to get more aside from Xeno-Compat
Lucasif  [vývojář] 14. kvě. 2022 v 20.29 
Yep, just finalising some changes, I think +2 is more reasonable and originally I wanted it to be +2 or +3 points with +2 trait slots but settled with +5 points to make up for the lack of extra slots.
Wondering if you could allow for items that were mutually exclusive such s mind over matter and flesh is weak to be taken together that would be awesome!
Lucasif  [vývojář] 18. kvě. 2022 v 7.38 
XIX Victorious Aut Mortis původně napsal:
Wondering if you could allow for items that were mutually exclusive such s mind over matter and flesh is weak to be taken together that would be awesome!
I actually do have a mod that does this exact thing. If you check my workshop files or the collection attached to this mod you’ll see ascension paths unlocked which is exactly what you’re looking for :)
Naposledy upravil Lucasif; 18. kvě. 2022 v 7.39
One Ascension Perk idea i have is a mutually exclusive pair of late-game ideas:

"Escort Supremacy": Would increase Destroyer and Corvette Build Speed, Reduce their cost, and increase their stats by a certain amount (such as increasing speed, evasion, rate of fire, hull, etc.), and providing the opposite penalties to Battleships and Cruisers.

"Capital Supremacy": Same as above, but giving bonuses to Battleships and Cruisers, and penalties to Destroyers and Corvettes.

While not exactly optimal, could be a fun or neat addition to really hone in a specific doctrine for an empire.
Lucasif  [vývojář] 25. kvě. 2022 v 0.32 
Boisegangpc původně napsal:
One Ascension Perk idea i have is a mutually exclusive pair of late-game ideas:

"Escort Supremacy": Would increase Destroyer and Corvette Build Speed, Reduce their cost, and increase their stats by a certain amount (such as increasing speed, evasion, rate of fire, hull, etc.), and providing the opposite penalties to Battleships and Cruisers.

"Capital Supremacy": Same as above, but giving bonuses to Battleships and Cruisers, and penalties to Destroyers and Corvettes.

While not exactly optimal, could be a fun or neat addition to really hone in a specific doctrine for an empire.
Interesting idea, only problem is that I don't want to encourage corvette/destroyer spam because it significantly decreases the framerate. I don't think I can justify adding it unless they fixed that in 3.4, which I doubt but I haven't created a massive corvette fleet yet, so it might be fixed. Still, I'll admit before I realised the framerate problem I was very interested by the idea. Thanks for the contribution, I'll make a note that if it's ever fixed I should add this.
< >
Zobrazeno 115 z 17 komentářů
Na stránku: 1530 50