Rivals of Aether

Rivals of Aether

Agent M
Agent M Guide
The names for these moves/gimmicks are my personal names

Unique Gimmick: Hat Trick
Upon landing certain moves, a hat will be placed on the opponent. These moves are Neutral Air, all three Strongs, Neutral Special and Down Special. This hat can be detonated by landing any move (aside from the first two hits of jab, neutral air, or neutral special). The hat disappears when either Agent M is killed or struck from behind.

Minor Gimmick: Moonwalker
Regardless of which direction you are moving, Agent M will not turn around. The only way to turn around is to attack in that direction, be it with side or down tilt, back air, or side special.

Specials

Neutral Special: Hat Toss
Agent M tosses his hat like a frisbee, placing a hat on whoever it hits. The projectile is pretty weak, but it's the best way to place a hat on faraway opponents.

Side Special: Stylish Rush
Agent M spins, then dashes forwards, passing through struck opponents. This move can be charged to increase the distance traveled, and the charging animation has a weak hitbox as well.

Up Special: Moonlight Warp
This move is your basic teleport with a hitbox, nothing special. It's range is a bit lacking due to Side Specials insane distance, however.

Down Special: Smooth Maneuver
Agent M leans forwands a bit. While he does this, if he's struck by any attack, even a projectile, he warps to behind the opponent that hit him and places a hat on them.

(There, now you know what Down Special does.)

Unique moves

Back Tilt: Due to his minor gimmick, Agent M has an attack performed by moving backwards and attacking. The move has a tipper that stuns the opponent when landed.

Command input (either quartercircle or back-forward + attack): This is a two hit attack that can turn Agent M around. May not always work...
Last edited by superhypersonic2006; 2 Mar, 2022 @ 6:13pm
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Showing 1-7 of 7 comments
sai  [developer] 2 Mar, 2022 @ 7:20pm 
Agent M Terminology:

Jab1234: Daa Ah Ahh YeeYee
Ftilt: Hoo
Utilt: Doo
Dtilt: Shkchk
Btilt: Taow

Dattack: HeeHee

Fstrong: ChaDaow
Ustrong: HeeHeeHee
Dstrong: DahHoo

Nair: AirYeeYee
Fair: AirHee
Bair: AirDaow
Uair: AirHoo
Dair: AirDoo


Nspecial: Hat
Fspecial: ChaCha
dash: + nothing
JC: + Real Smooth
Uspecial: BAYBE
Dspecial: Hiyee
MoppoOrpales Rad 3 Mar, 2022 @ 2:04pm 
Originally posted by Sai:
Agent M Terminology:

Jab1234: Daa Ah Ahh YeeYee
Ftilt: Hoo
Utilt: Doo
Dtilt: Shkchk
Btilt: Taow

Dattack: HeeHee

Fstrong: ChaDaow
Ustrong: HeeHeeHee
Dstrong: DahHoo

Nair: AirYeeYee
Fair: AirHee
Bair: AirDaow
Uair: AirHoo
Dair: AirDoo


Nspecial: Hat
Fspecial: ChaCha
dash: + nothing
JC: + Real Smooth
Uspecial: BAYBE
Dspecial: Hiyee

aww hell yeah
Juisader 3 Mar, 2022 @ 4:57pm 
Originally posted by Sai:
Agent M Terminology:

Jab1234: Daa Ah Ahh YeeYee
Ftilt: Hoo
Utilt: Doo
Dtilt: Shkchk
Btilt: Taow

Dattack: HeeHee

Fstrong: ChaDaow
Ustrong: HeeHeeHee
Dstrong: DahHoo

Nair: AirYeeYee
Fair: AirHee
Bair: AirDaow
Uair: AirHoo
Dair: AirDoo


Nspecial: Hat
Fspecial: ChaCha
dash: + nothing
JC: + Real Smooth
Uspecial: BAYBE
Dspecial: Hiyee

I thought Uspecial was beat it, my disappointment is immeasurable and my day is ruined.
Last edited by Juisader; 3 Mar, 2022 @ 5:02pm
Blex 4 Mar, 2022 @ 10:27am 
Pressing jump and side special at the same time (if you have a jump available) sends you pretty far horizontally very quickly, allowing for quick horizontal recovery and also quick movement during combos

And the command input might just be the forward facing side tilt

The taunt also has 2 hitboxes, one for the initial hit, and a second for the knockback
The initial hit sends the opponent a set distance upwards, allowing the second hit to land easily, and it kills at like 80 near the edge of the stage

Other fun things:
- He has an up idle animation for when you hold the stick upwards
- You can slow down his movement by holding crouch while walking, which also shrinks his hitbox
- You can hold down special to stall in the air, though you fall quickly when you release it
- Up special goes through the stage when done on the ledge
- Dash dancing (or just holding left+right on keyboard) has a unique dance animation
- Very small thing, but the strong attack input will attack with a forward strong in the last direction you moved in, despite where you're facing
- Some moves increase their hitbox size on-hit, staying small when whiffed (forward strong, forward tilt)
- The hat detonates when the opponent's hitstun ends, meaning you can delay it as long as you keep your combo going
- The hat also detonates whenever the opponent tries to tech during the detonation (while it's beeping)
Last edited by Blex; 4 Mar, 2022 @ 11:00am
sai  [developer] 4 Mar, 2022 @ 7:36pm 
" Command input (either quartercircle or back-forward + attack): This is a two hit attack that can turn Agent M around. May not always work... "

its actually his dattack, which only seem to work on keyboard, huh ?
yeh, on controller, he has no walking speed unless you try to crawl.
sai  [developer] 6 Mar, 2022 @ 3:42am 
that is on both actually, he straight up dont have dash, but dattack still can be perform normally
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