RimWorld

RimWorld

Throw Them
Hate me  [developer] 27 Aug, 2021 @ 12:59pm
Bug Reports
Please provide detailed description of steps to reproduce bugs and attach hugs lib bug report link.
https://steamproxy.net/sharedfiles/filedetails/?id=725234314
Last edited by Hate me; 1 Sep, 2021 @ 12:51pm
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Showing 1-15 of 17 comments
bblkepling 27 Aug, 2021 @ 1:51pm 
This mod is amazing, unfortunately it doesn't work when I use it with my Single Use Grenades N'at mod. I suspect it's because I change the parent bases for grenades, and if that's the case you could possibly add to the code to look for BaseGnatNeolithic and BaseGnatGrenade we can possibly add compatibility. BaseGnatNeolithic would cover Pila and anything similar. I'm on discord if you want to hit me up.
Hate me  [developer] 27 Aug, 2021 @ 1:57pm 
Originally posted by bblkepling:
This mod is amazing, unfortunately it doesn't work when I use it with my Single Use Grenades N'at mod. I suspect it's because I change the parent bases for grenades, and if that's the case you could possibly add to the code to look for BaseGnatNeolithic and BaseGnatGrenade we can possibly add compatibility. BaseGnatNeolithic would cover Pila and anything similar. I'm on discord if you want to hit me up.
My mod looks for `Verb_LaunchProjectile` class of verb. If you use different verb class, it won't work. Allthough it can be more versatile in future.
bblkepling 27 Aug, 2021 @ 2:08pm 
I'm looking at the CE code and they have CombatExtended.Verb_ShootCEOneUse to look for so no use there, I'm using Verb_ShootOneUse which would have crossover to rockets. We will have to think about this problem, until then we can just note that our mods are incompatible.
Hate me  [developer] 27 Aug, 2021 @ 2:11pm 
Originally posted by bblkepling:
I'm looking at the CE code and they have CombatExtended.Verb_ShootCEOneUse to look for so no use there, I'm using Verb_ShootOneUse which would have crossover to rockets. We will have to think about this problem, until then we can just note that our mods are incompatible.
`CombatExtended.Verb_ShootCEOneUse` is also used by my mod, but it works good only if you use my patched assembly. Otherwise all grenades get removed upon 1 use.
RocketFrog 31 Aug, 2021 @ 12:59pm 
I have an error on startup. I'm running the current CE beta. I dont think it was flagging this error before i installed CE.

Adding duplicate HugsLib.UpdateFeatureDef name: ThrowThemBeta0

https://gist.github.com/04773faa4bd715529bf357c4063ffe83
Monstora 1 Sep, 2021 @ 12:14pm 
Hello! I'm having a problem when highlighting pawns and telling them to attack something. Any pawn with a melee weapon will follow through with the order but the ones holding guns won't do anything. Its forced me to manually select each pawn to attack a single target. Disabling Throw Them lets it work like normal.

I'm fairly new to modding the game & hope all I have active are sorted correctly, I have my list up here if that would help! https://rentry.co/nidau

Would really appreciate your help, love the mod and appreciate your work!
Hate me  [developer] 1 Sep, 2021 @ 12:49pm 
Originally posted by IDFWT:
Hello! I'm having a problem when highlighting pawns and telling them to attack something. Any pawn with a melee weapon will follow through with the order but the ones holding guns won't do anything. Its forced me to manually select each pawn to attack a single target. Disabling Throw Them lets it work like normal.

I'm fairly new to modding the game & hope all I have active are sorted correctly, I have my list up here if that would help! https://rentry.co/nidau

Would really appreciate your help, love the mod and appreciate your work!
Please provide bug report by this guide.
https://steamproxy.net/sharedfiles/filedetails/?id=725234314
Hate me  [developer] 2 Sep, 2021 @ 2:54am 
Originally posted by IDFWT:
Done!

https://gist.github.com/HugsLibRecordKeeper/c4f30169c1c43a08632f2990ff7bd86c

And a save if it helps! Thanks again.

https://www.dropbox.com/s/r1myeb3bpq81xt1/1Orla.zip?dl=0
check if it's fixed with latest version
Erythion 2 Sep, 2021 @ 5:56am 
https://cdn.discordapp.com/attachments/658542496296730628/882972044499767387/Crash_2021-09-02_125309046.zip

Triple Rocket Launcher crashes the game when held and shot. It shoots only one rocket if I use this mod's gizmo. (haven't tested the dynamite fix yet)
Last edited by Erythion; 2 Sep, 2021 @ 5:59am
Monstora 2 Sep, 2021 @ 6:16am 
Unfortunately not, I did notice one thing though! If the weapons carried between the selected pawns are the same they'll follow the attack order. I'm unsure if it was working in this manner before your update. It seems as if its only when weapons are mixed and the general attack option with the crosshair icon is whats available.

https://gist.github.com/f61e5cd6fccff97be4a31499dc7fb383 - With the new version installed

https://www.dropbox.com/s/un47wfgqx3snnw9/Test.zip?dl=0 - New save
Hate me  [developer] 2 Sep, 2021 @ 12:16pm 
Originally posted by IDFWT:
Unfortunately not, I did notice one thing though! If the weapons carried between the selected pawns are the same they'll follow the attack order. I'm unsure if it was working in this manner before your update. It seems as if its only when weapons are mixed and the general attack option with the crosshair icon is whats available.

https://gist.github.com/f61e5cd6fccff97be4a31499dc7fb383 - With the new version installed

https://www.dropbox.com/s/un47wfgqx3snnw9/Test.zip?dl=0 - New save
All right, thanks to your save file I was finally able to reproduce it. Just pushed another update attempting to fix it. Check if any problem persists.
Hate me  [developer] 2 Sep, 2021 @ 12:18pm 
Originally posted by Erythion:
https://cdn.discordapp.com/attachments/658542496296730628/882972044499767387/Crash_2021-09-02_125309046.zip

Triple Rocket Launcher crashes the game when held and shot. It shoots only one rocket if I use this mod's gizmo. (haven't tested the dynamite fix yet)
It's actually wasn't suppose to appear as gizmo as my mod is not compatible with Verb_ShootOneUse atm. Looking forward to fix it though. For now I simply removed those items from appearing as gizmo.
Last edited by Hate me; 2 Sep, 2021 @ 12:19pm
Monstora 2 Sep, 2021 @ 12:27pm 
Originally posted by Hate me:
Originally posted by IDFWT:
Unfortunately not, I did notice one thing though! If the weapons carried between the selected pawns are the same they'll follow the attack order. I'm unsure if it was working in this manner before your update. It seems as if its only when weapons are mixed and the general attack option with the crosshair icon is whats available.

https://gist.github.com/f61e5cd6fccff97be4a31499dc7fb383 - With the new version installed

https://www.dropbox.com/s/un47wfgqx3snnw9/Test.zip?dl=0 - New save
All right, thanks to your save file I was finally able to reproduce it. Just pushed another update attempting to fix it. Check if any problem persists.

Working great so far! Thank you so much for your help, apologies for not uploading a better save earlier. Realized I gave you the wrong save while uploading the new one.
Arcanant 20 Sep, 2021 @ 10:42pm 
I got this warning when I tried it with my "no other combat mods" modlist

[MVCF] Attempted to get ManagedVerb for verb Throw frag grenade which does not have one. This may cause issues.

It works as intented, I just wanted to let you know it throws that error.
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