tModLoader
Gadget Galore
 Ця тема закріплена, тому вона, мабуть, важлива
Bug Reports
This is the official spot to report bugs, rather than in the comments, so that it's easier to find bugs that might already have been reported. It is even easier to post them in the Discord's #bugs channel, as I will be more likely to check there.
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Показані коментарі 115 із 25
latest tml update broke mod
[10:52:25] [.NET ThreadPool Worker/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
GadgetGalore was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at GadgetGalore.GadgetGalore.Unload() in C:\Users\Tymon\Documents\My Games\Terraria\ModLoader\Beta\Mod Sources\GadgetGalore\GadgetGalore.cs:line 42
at Terraria.ModLoader.Mod.UnloadContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 35
at Terraria.ModLoader.ModContent.UnloadModContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModContent.cs:line 423
at Terraria.ModLoader.ModLoader.Mods_Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 232
at Terraria.ModLoader.ModLoader.Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 203
Mini Me  [розробник] 28 груд. 2021 о 7:10 
Цитата допису Doodlinka:
[10:52:25] [.NET ThreadPool Worker/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
GadgetGalore was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at GadgetGalore.GadgetGalore.Unload() in C:\Users\Tymon\Documents\My Games\Terraria\ModLoader\Beta\Mod Sources\GadgetGalore\GadgetGalore.cs:line 42
at Terraria.ModLoader.Mod.UnloadContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 35
at Terraria.ModLoader.ModContent.UnloadModContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModContent.cs:line 423
at Terraria.ModLoader.ModLoader.Mods_Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 232
at Terraria.ModLoader.ModLoader.Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 203

I could not replicate this, but I have a suspicion what's causing it. I'll push a patch real quick to (hopefully) fix it.
Im not sure if this is just a problem with me or some other conflicting mod, but it seems to disable animations for the player character after the new update. I can still move around, but the walking and jumping animations dont play
Цитата допису minidw:
Im not sure if this is just a problem with me or some other conflicting mod, but it seems to disable animations for the player character after the new update. I can still move around, but the walking and jumping animations dont play
I have not yet updated the mod to the new update, which likely changed a good bit. After that you can try again and see if it's a conflict. I have to focus on work first, so can't say yet when this will be.
Цитата допису minidw:
Im not sure if this is just a problem with me or some other conflicting mod, but it seems to disable animations for the player character after the new update. I can still move around, but the walking and jumping animations dont play
This issue should now have been fixed, let me know if there's any other issues!
The latest TML patch doesn't let me put any materials or paints in the drawing tools slots, not sure if its just a odd conflict but it was working perfectly yesterday
Mini Me  [розробник] 17 лют. 2022 о 7:29 
Цитата допису Dominic Toretto?!:
The latest TML patch doesn't let me put any materials or paints in the drawing tools slots, not sure if its just a odd conflict but it was working perfectly yesterday
Just pushed a patch that fixes this :steamthumbsup:
I love the concept of this mod, but creating shapes doesn't seem to work for me. I see them and they disappear right away. I'm not using auto-swing either. Do we know of any mods this doesn't work with?
Mini Me  [розробник] 26 черв. 2022 о 0:57 
Цитата допису wittleghoul:
I love the concept of this mod, but creating shapes doesn't seem to work for me. I see them and they disappear right away. I'm not using auto-swing either. Do we know of any mods this doesn't work with?
Could you post your mod list?
I try play calamity mod with gadget galore but never playing gadget galore and i can't use.
Fix Now please or i'm build arena yharom without gadget galore and take 10 hours!
Gadget Galore has the same bug as this one again it wont start

Цитата допису Doodlinka:
[10:52:25] [.NET ThreadPool Worker/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
GadgetGalore was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at GadgetGalore.GadgetGalore.Unload() in C:\Users\Tymon\Documents\My Games\Terraria\ModLoader\Beta\Mod Sources\GadgetGalore\GadgetGalore.cs:line 42
at Terraria.ModLoader.Mod.UnloadContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 35
at Terraria.ModLoader.ModContent.UnloadModContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModContent.cs:line 423
at Terraria.ModLoader.ModLoader.Mods_Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 232
at Terraria.ModLoader.ModLoader.Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 203
Цитата допису Tuber:
Gadget Galore has the same bug as this one again it wont start

Цитата допису Doodlinka:
[10:52:25] [.NET ThreadPool Worker/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
GadgetGalore was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at GadgetGalore.GadgetGalore.Unload() in C:\Users\Tymon\Documents\My Games\Terraria\ModLoader\Beta\Mod Sources\GadgetGalore\GadgetGalore.cs:line 42
at Terraria.ModLoader.Mod.UnloadContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 35
at Terraria.ModLoader.ModContent.UnloadModContent() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModContent.cs:line 423
at Terraria.ModLoader.ModLoader.Mods_Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 232
at Terraria.ModLoader.ModLoader.Unload() in D:\a\tModLoader\tModLoader\src\tModLoader\Terraria\ModLoader\ModLoader.cs:line 203
I am currently on vacation at my bf's place, I won't be able to port till the 11th or so.
Цитата допису Mini Me:
Цитата допису Tuber:
Gadget Galore has the same bug as this one again it wont start
I am currently on vacation at my bf's place, I won't be able to port till the 11th or so.
oh ok well have fun and i wish you a good day
Mini Me  [розробник] 4 лип. 2022 о 12:25 
I ported earlier this week using tModPorter, but Steam was giving me errors, and I did not want to spend time at my bf's house trying to find out why. Just tried publishing again, and it did work, so it was likely just Steam servers being down due to the sale. If all is good, it should be playable again.
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Показані коментарі 115 із 25
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