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Zgłoś problem z tłumaczeniem
Bountiful Harvest - increase grow speed of crops for a time. Grow speed boost could vary in quality depending on success of ritual
I'll check if other methods are available.
i had a feeling that may be the case, but i'm willing to accept "no!" as a response. It's your mod, I appreciate the fact that you've created free content for players and if you take none of my ideas I have no complaints
With regards to the plant one, is it possible to temporarily change plant growth speed at a map-level? If not, maybe you could instead increase the Harvest Yield for a while? Though, that again seems like a map level change, unless you can add a buff to each colonist's harvest yield stat.
Wild attraction: a group of wild men wander in. Pretty great for cannibals! They're easier to hunt and kill than the raid, but they'll probably represent less food once early-game is over.
Called to greatness: every participant in the ritual has some chance (20%? More?) to experience an inspiration.
A Bountiful Harvest outcome could apply a hediff to the participants that grants an increase to Crop Yield. This wouldn't increase the maximum amount unless something like SYR's HarvestYields was also used, but the hediff bonus is how the Bountiful Harvest in my ritual outcomes mod implements it.
An easy way to balance the self taming would be to just make it quality of ritual dependent, higher quality = better taming results. Maybe even, if possible, make it dependent on total market value based on effectiveness of ritual, that way 5 rats aren't seen as equivalent to 5 megasloths. (I say easy but I mean in concept, not in practice, no idea what it takes to make a mod)
I like wild attraction a lot as well and could see a similar application for luring in beggars, not sure what to call it but similar way for cannibals to get food, or to even help satisfy charitable colonies. Maybe call it "A Tempting Offer."
I was thinking a lot about an inspiration reward and what to call it, I like this a lot, I could also see it as a higher chance of outcome but with a specific recipient chosen for the ceremony. I could also see an interesting reward being "The Gift of Knowledge" which would effectively apply a random skill neurotrainer to the chosen participant
Another suggestion: "Mending Meditation" - applies a hediff to all pawns that buffs healing speed and immunity gain speed (+25%/50%/75% for 1 day, or something like +25% for 3 days, whatever works best in your opinion). Naturally, negative ritual outcomes would slap them with a debuff instead.