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Een vertaalprobleem melden
and it has ear bones now which i love~
complaints + Ideas,
as i type this the eye texture is missing, but personally i don't mind since i use custom eye model. but hopefully it got fixed in later update.
for me the mouth sliders is a bit weird to work with.
if i slide "openjaw" sure the jaw move but the chin doesnt move with it, so i have to slide "openlips" + "openlowerlip" for the chin to match the openjaw. this took a while to get used to.
why not make the lower jaw have a bone on its own? it'll be way easier to work on since it just have 1 bone to rotate.
overall i say you done great on this hundkopf model~
Can you apply the anatomy as a prefix instead of a suffix in the flex weights? It should organize them a bit better.
For example you have PuckerLipsL and R, but then after several jaw controls you have the other lip controls, before being scattered again.
It sorts alphabetically so just changing prefix-suffix should group them together nicely.
LipsSmileL
LipsSmileR
LipsDownL
LipsUpR
LipsFrown
etc etc. (Of course I didn't alphabetize this)
You see where I'm getting at right?