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While a similar thing could be done already letting the player to pick exactly what should be affected is needed when whatever your mod adds doesn't always make sense to add to other things, say, because it fundamentally changes how an object works by being just present, so the player should decide what thing he wants it be present on.
It concerns the "XmlExtensions.Setting.TabView" class
When there are more than 5 tabs, some of the titles no longer fit, at the moment it is bypassed by creating additional tabs in the tabs. As for me, if the tabs could be placed under each other it would save space.
Example:
<li Class="XmlExtensions.Setting.TabView">
<tabs>
<li>
<label>Tab 1</label>
<settings>
<li Class="XmlExtensions.Setting.Text">
<text>You have selected tab 1</text>
</li>
</settings>
</li>
<li>
<label>Tab 2</label>
<settings>
<li Class="XmlExtensions.Setting.Text">
<text>You have selected tab 2</text>
</li>
</settings>
</li>
</tabs>
</li>
Creates tabs in a row. I would like to place Tab 2 under Tab 1 without creating another class.
Would be neat to be able to show previews of floor textures, and crop them to only show 64x64, instead of relying on a separate set of textures to accomplish this.
Not sure how well it would work performance-wise, but would make it easier to manage updates to said textures, and set up the previews a lot faster.
Would likely also needs its own anchor and such for adjusting the cropping.