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AI loves armor filter even if multiplied by 1
They will still love to buy
So about Mobilize Reserves of Conscript, you don't actually have to split it into two parts
Just give the armor filter multiplied by 1
And the hit the dirt of the ai ability seems to be wrongly set to vheicle crew repair toggle
Mobilize Reserves causes bugs with the Conscript squad as the AI still considers them as a 6-man squad. You will start seeing conscript squads that have problems with retreating order if you enable it. Merge and recrewing team weapons will also break the count as well.
I originally intended the AI to have one Conscript squad to act as a "battery" of sorts and reinforce/merge to all other infantry units, retreat, replenish, and repeat. However as you can see it didn't work well so it was scrapped.
Hit the dirt was...no idea. I think I disabled it because it was exploitable by the human players and the way I usually disable things temporarily is to point them to unused abilities/items.
Some of the files in ai_economy have a lot of <null> like "default_clean"
Is this intentional, or is it simply not deleted?
-1 means it will derive from the default values, while zero means zero.
with the economy values I need to override Relic's values with -1. For instance if Relic have T34 priority at 100 and I want the AI to derive T34 priority value from the default_squad_priority instead, I have to create an entry for T34 with -1 as their values.
https://imgur.com/nivH5ai
Repeated quite a few times, it can be seen that pack howitzer is really burning your head
In a situation like this, which utility should the AI actually use?
200 or 125?
https://imgur.com/w7PpA2b
https://imgur.com/8cxVLe6
Yea sometimes I forgot to clean up or got doubled lol, my bad. It's not easy to keep track of all of the units.
As for which one, the last entry will override the first.
so it mean could just delete default_clean?
wha thingt makes at_gun_mark_target, at_gun_mark_other_targets and mg_mark_target abandon?
Those are my workarounds to make team weapons stay in place for longer, a skill that disables movement for x seconds that's only accessible for the AI.