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But honestly I don't mind that much. Modpack is buggy, horribly unbalanced and game performance is really bad. It probably saved me from big headache
I have not found an L-gate or even been warned about it. was starting construction on my flagship but not built yet.
Not sure if that data helps or not but there it is. last autosave was a few weeks before crash so I can go back and look if there is something else you think might help
I looked through the Logs and found on the end of the logs a problem with a Bio Engineering Facility Megastructure. I think the A.I. tries to build it and that crashes it?
There is a scirpt error for a "invalid context switch", and then it titels the .txt file of the megastructure.
update 1 I hovered over the circle with 4 v inside it and that caused a crash checking more
for clarity its the one above Crisis master and production revolution
1 - open the crash log in My Documents and go to the bottom to see the system the Bio Engineering Facility is in
2 - Press F within Stellaris to find the system and note the Empire name
3 - Open the console with the ` key and enter play 1
4 - repeat until you have the correct empire selected
5 - go to the system you found and select the offending Bio Megastructure
6 - in the console type'`effect remove_megastructure = this'
7 - repeat until the megastructure is gone
8 - in the console type 'Play 0' to return to your game and past the crash date
I haven't seen how quick the AI tries to rebuild it (I started a different Megastructure off in its place) it went past the date and I have added the text file from the discord channel so fingers crossed.
Thx for the mod collection, has made Stellaris fun again :-)