Garry's Mod

Garry's Mod

ph_sewerbase
 This topic has been pinned, so it's probably important
collacot  [developer] 4 Feb, 2021 @ 5:01pm
Bugs / Issues
If there are any, report them here!
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Showing 1-7 of 7 comments
GenericUser Bmr 7 Feb, 2021 @ 1:59pm 
I only found 1 bug in the map, and it was with this ladder. The lighting was off and I thought I should point it out.
https://steamproxy.net/sharedfiles/filedetails/?id=2388014416
collacot  [developer] 7 Feb, 2021 @ 5:49pm 
Originally posted by bmrmar2003:
I only found 1 bug in the map, and it was with this ladder. The lighting was off and I thought I should point it out.
https://steamproxy.net/sharedfiles/filedetails/?id=2388014416
Thank you for reporting it! I updated and fixed the issue!
GenericUser Bmr 7 Feb, 2021 @ 5:56pm 
Originally posted by collacot:
Originally posted by bmrmar2003:
I only found 1 bug in the map, and it was with this ladder. The lighting was off and I thought I should point it out.
https://steamproxy.net/sharedfiles/filedetails/?id=2388014416
Thank you for reporting it! I updated and fixed the issue!

Nice, glad I could help!
GenericUser Bmr 8 Feb, 2021 @ 6:16pm 
I noticed this lighting bug here too.
https://steamproxy.net/sharedfiles/filedetails/?id=2389148890
These map props seem to be floating a little bit
https://steamproxy.net/sharedfiles/filedetails/?id=2389181494
https://steamproxy.net/sharedfiles/filedetails/?id=2389181593
A lot of the lighting seems too harsh, like a florescent light casts very soft shadows on objects. It only seems to be on the fluorescent lights, and this other light in this room.
https://steamproxy.net/sharedfiles/filedetails/?id=2389191314
https://steamproxy.net/sharedfiles/filedetails/?id=2389191169
https://steamproxy.net/sharedfiles/filedetails/?id=2389191403
All the doors have a really small gap between them and the wall.
https://steamproxy.net/sharedfiles/filedetails/?id=2389186433
This final thing might be a bit much, but there is what looks like to be a gap of sorts next to the hole.
https://steamproxy.net/sharedfiles/filedetails/?id=2389251043
The last four seem to be minor, but I hope this helps!
Last edited by GenericUser Bmr; 8 Feb, 2021 @ 8:21pm
collacot  [developer] 9 Feb, 2021 @ 3:43pm 
Originally posted by bmrmar2003:
I noticed this lighting bug here too.
https://steamproxy.net/sharedfiles/filedetails/?id=2389148890
These map props seem to be floating a little bit
https://steamproxy.net/sharedfiles/filedetails/?id=2389181494
https://steamproxy.net/sharedfiles/filedetails/?id=2389181593
A lot of the lighting seems too harsh, like a florescent light casts very soft shadows on objects. It only seems to be on the fluorescent lights, and this other light in this room.
https://steamproxy.net/sharedfiles/filedetails/?id=2389191314
https://steamproxy.net/sharedfiles/filedetails/?id=2389191169
https://steamproxy.net/sharedfiles/filedetails/?id=2389191403
All the doors have a really small gap between them and the wall.
https://steamproxy.net/sharedfiles/filedetails/?id=2389186433
This final thing might be a bit much, but there is what looks like to be a gap of sorts next to the hole.
https://steamproxy.net/sharedfiles/filedetails/?id=2389251043
The last four seem to be minor, but I hope this helps!

1st - The lighting bug on the props is just at the fault of the Source Engine and there isn't much I can do.

Floating Props - Thank you! I will fix that in the future.

Harsh Shadows - The is mainly just a problem with Source Engine. I will fix all of the shadows on props that don't move, but the ones on props that do move, I won't fix because there will be no shadows casted by them. Source being this old it just has those limitations sadly.

The Door - Doors in real life tend to have a small gap, but it's fairly large there. Not much I can do to fix.

The Hole - I will fix that, somehow.

Thank you! I really appreciate the feedback!
GenericUser Bmr 11 Feb, 2021 @ 5:37pm 
I changed this comment to point out a mistake I made about the lighting. It is accurate except for that one room. The closer an object is to the ground, the sharper the shadow. And closer to the light, the softer the shadow. I just wanted to point out my mistake. Also, I realize I was being super nitpicky, pointing out gaps in the ground? Wow.
Last edited by GenericUser Bmr; 14 Feb, 2021 @ 11:09pm
JokieEJester 14 May, 2021 @ 10:24pm 
Originally posted by collacot:
If there are any, report them here!
The controlroom_desk001b prop is invisible on this map for some reason
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