Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
-Yeah his damage is supposed to be fairly consistent. You did bring up a good point that he averages around the same damage as a Highwayman at low levels, but at high levels Highwayman will scale better with level. (Also Highwayman does end up with more HP than the Anointed does at maximum level - although he only ends up getting 3 extra and Safeguard adds extra, so that's a fairly moot point)
-I'm surprised you found Sacred Blade (his lifesteal, as you mentioned) that strong. Whilst true I suppose that it's very good damage and good healing, I did try and balance it around the Vestal's Judgement lifesteal. (To compare, Vestal heals more than the Anointed does if the Anointed isn't marked, and can hit any rank where Anointed can only hit ranks 1/2) Might tone it down a bit, will have to think on that.
-Definitely might nerf Safeguard a bit. I feel like its probably his strongest move since it puts out a good amount of healing and guards a target and makes the Anointed much more tanky. (although to be fair the bonus hp buff is only useful if the Anointed was at or near full HP, as the buff doesn't actually heal HP, it just increases his max temporarily, but I'll probably still nerf it in some way.)
-I did actually tone down his resistances a little (Bleed Resistance got nerfed) but that was before I saw this. I'd like to say that his base stun resist is actually 60%, it's just that a hero with higher resolve gets +10% to all resistances per level. Hopefully the Bleed resistance nerf does make him a bit more killable.
-Probably won't touch Duty of the Divine, mainly because it's literally a waste of 2 respite unless the Anointed happens to virtue or get on death's door, which can be kind of niche, and many would argue in favour that those 2 camping points would be better spent buffing everyone else to ensure the Anointed doesn't get too stressed out or dead.
-I might take a look at Renew again, might nerf the healing buff on it. (Although it should be fairly in-line with base game heroes. Crusader has a skill that removes morality buffs for 3 but also gives -15 stress, like a free Encourage.)
I appreciate the in-depth feedback though! Sorry I didn't find this sooner. Otherwise I would have commented earlier. Thanks taking the time to write this, good feedback is hard to come by and I appreciate you giving some!