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+10% firing speed
-25% damage
-Marked to death while active
Damage made fills up a bar which can be used to launch a splat that covers enemies who are in the radius. Covered enemies are marked to death. (sorry for typos, I'm bad at english)
+10% firing speed
Projectiles travel in a steeper arc.
Projectiles deal -10% damage.
-only 100 ammo
-takes ammo from the ubercharge
G.rowing
U.bercharge
P.ower
Growing
Ubercharge
Power
So, in that case, -75% damage, -25% firing speed, +on hit, 3% ubercharge is added to meter
-50% enemy speed
-25% enemy firing speed
or
+Infinite ammo
-15% damage
+25% reload speed
Well if that happened, the reload speed would be redundant...
-40% damage
-20% ammo
+5% ubercharge rate
+15% fire rate
It also has an projectile arc
+25 reloading speed.
-10 damage penalty.
-50% clip size.
+25 Reload Speed
-25% Damaage
-50% Max Ammo
-20% firing speed
On hit: target cannot reload for 2 seconds
Basically, the gup sticks to a soldier without RL ammo and you finish him off.
25% Damage Penalty
20% Firing Range
10% Firing Speed