RimWorld
Rim War
Torann  [ontwikkelaar] 7 sep 2020 om 21:05
Bug Reports
Please post your bug reports here.
Include the error log and description of the event (how to recreate the error).
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1-15 van 542 reacties weergegeven
Strange, late summer in the first year, I suddenly got a game over.
It said that all of my colonists and animals had been abandoned, as if I had them in a caravan, which I certainly hadn't.
The civil outlanders got my base, and a scouting party from their faction started moving away from my former base, to one of theirs...
Torann  [ontwikkelaar] 8 sep 2020 om 10:26 
@[TFB] Danarca
Ok, so you lost your settlement but still had a caravan? Did you have multiple bases? Or you just randomly got the message even though you still had active settlements and pawns?
Laatst bewerkt door Torann; 8 sep 2020 om 10:27
I was starting my first base, so no caravans or multiple bases.
I randomly got the message a few hours after a raid appeared from a different faction, they were still preparing.

I was situated on a road, is it possible the scouting party went through my base and took it accidentally?
Torann  [ontwikkelaar] 8 sep 2020 om 13:20 
[TFB] Danarca
Thanks for the info. Based on your description, it seems like the scout may have targeted the raid in your settlement but instead of showing up on your map, performed basic AI vs AI actions.
I get this error spamming my console, throwing hundreds of times per minute, making my game pretty slow, I have TONS of mods so, not sure if you can do anything about that:


System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Planet.LaunchedWarObject.get_ParentSettlement () [0x00006] in <ec495ec1879b4f8e83dde92770aca73f>:0
at RimWar.Planet.LaunchedWarband.ArrivalAction () [0x00034] in <ec495ec1879b4f8e83dde92770aca73f>:0
at RimWar.Planet.LaunchedWarObject.Tick () [0x0003b] in <ec495ec1879b4f8e83dde92770aca73f>:0
at RimWar.Planet.LaunchedWarband.Tick () [0x00001] in <ec495ec1879b4f8e83dde92770aca73f>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <7b345446a85d4ed599f9c604ae61854b>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch1(Verse.TickManager)
Verse.Log:Error(String, Boolean)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)

This is the full log:
https://gist.github.com/69ad928aca842bfba2d74d7d40b0da8d

Restarting the game did not help btw
Torann  [ontwikkelaar] 8 sep 2020 om 17:27 
@Ludwichs
Thanks for the report, I was just about to upload another quick patch and saw this and believe I found the cause. Let me know if the error still persists after the update (0.9.2.1)
Laatst bewerkt door Torann; 8 sep 2020 om 17:28
I had probably the same bug as [TFB] Danarca
Sudden game over on first summer with message "Abandoned settlement" or something like that. I don't even think I had raid incoming but it transitioned me to world view with game over message and my settlement tile had become belonging to different faction
Worth to mention I was playing with mod SoS2 and started on a ship in orbit so maybe my tile where I arrived from ship wasn't counted as my settlement in your code or something?
Yeah thanks the error spam is fixed! But now I get tons of errors when opening the "Rim War" tab: https://gist.github.com/3cdc02ad694ef8e17b493698ef1344c9
Torann  [ontwikkelaar] 8 sep 2020 om 18:52 
@Matt [TFB] Danarca
I think I was able to find and fix that bug in 0.9.2.1 as well, please let me know if you encounter it again.

@Ludwichs
Just did another quick patch that might fix your issue.
Yeah its fixed! wow you are the quickest dev ever
There is a bug in which, if a any kind of unit comes from a certain settlement, and the settlement they came from gets destroyed, the unit does nothing at all and stays there.
Laatst bewerkt door STINKENSLOP; 8 sep 2020 om 22:03
@GC | Jummy

Same ! All the units on my map seem to stop moving. There has been no event or movement for a while now. I'm on the 2nd year of the game. (Maybe it's something to do with the range of my home base ?)
Laatst bewerkt door Honse; 8 sep 2020 om 22:33
i have also found a bug if u a forsaken faction in your game and they make a unit of any sort all outher units from every faction freeze and stay in place so they well never move i simply used dev mode and deleted the unit wich unfroze everything but now sadly the forsaken faction is no more :( beacuse in order to delete the unit i also had to delete there only base it was frozen right on top of there base
Torann  [ontwikkelaar] 8 sep 2020 om 23:15 
@GC | Jummy Dean
Looking into it now.
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