Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
- Buyzones do currently cover a majority of the map. I was in a rush to get them out because when I initially released the map, I had forgotten to put buyzones in and I received a comment from someone saying they were missing. Because of my crazy schedule, I quickly threw one giant buyzone in, that both CT and T could use, to satisfy the average person. In my next build it'll have two individual buyzones for each team. As far as doors go, they are supposed to be locked/unopenable in an attempt to do what you suggested in point 4.
- There are currently 5 access points to the roof and are as follows:
- From the 3rd floor of the tall building you can jump out a window to the roof of the “U” shaped building.
- Ladder directly behind T Spawn (I’m thinking of either moving T Spawn or the ladder because they are a little too close).
- Ladder in the back of the “U” building.
- Ladder to a closed off apartment's (see point 4) balcony on the opposite side of the “U” from T Spawn, From the balcony you can jump to a shed and then to the roof of the apartment.
- Out the side glass door of the room that CT spawns in is another shed. Currently it only has access from the second floor apartment, because as I made the map I realized I didn’t like all of the ladders, but I loved the roof gameplay, so I made it accessible only from the second floor balcony. I realize that from a real life standpoint all the ladders everywhere didn’t make sense, but from a gameplay standpoint it does. The next build will have a ladder to the shed.
- I’ve been playing with the sliding glass doors for a while now and I can’t find a configuration that I like completely. I like having some closed because having to shoot them out does alert people and you can look for people there and defend, but at the same time if you’re attacking it does hinder you if you’re sneaking. It’s something I’m constantly tweaking, so expect changes.
- I’m basing the apartments on some around where I live and in order to keep the overall style of them I don’t want to have them all connected. I am however working to provide more cover between units and adding more windows that can be accessed (some may even be open to allow for silent entry). And as previously mentioned, the doors are locked/unopenable. When I added the ladders, this opened up a few balconies which I will soon block off in some way or another, because I do agree that there should be a few apartments that are closed off. it makes the gameplay better in my opinion to not have EVERYTHING accessible.
Thank you for your comments and feedback I am hoping to have a new build out this week for people to try out.