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ArcVR weapons don't take your reserve ammo directly like normal weapons. Instead, ArcVR takes your reserve ammo, puts that into a magazine, and then you put that into a gun. This means that infinite ammo mods, that put infinite ammo directly into your gun (such as EWA), will not work with ArcVR. Your infinite ammo mod actually needs put ammo into your reserve for it to work properly.
TLDR: Make sure your inf ammo mod actually gives you infinite reserve ammo.
The shells for the shotgun are missing textures.
Snarks are pink (I'm guessing also a missing textures problem.)
And I expected there to be a grenade launcher in the MP5 but I guess not. Would suggest adding one if you can, though!
The issue with the revolver is on your end. Read the above comments, it's an inf ammo thing.
Grenade launcher is hard to add due to arcvr not supporting secondary fire.
Maybe subscribe to Hugo's VR weapons to get the shotgun shell tex? I'll look into it
About the snark, I mightve forgotten to include the mats so for now you'll need black Mesa mounted to gmod.
Typing this on phone so sorry about any errors.
Oh hey I just remembered, ArcVR is sometimes a bit iffy with the amount of ammo it gives you when you *first give* yourself the gun via the spawnmenu. For the revolver, it'll only give you one bullet, instead of Gmod's usual 9999, which means you just have to spawn some
357 HL:Source ammo through the spawnmenu. Completely forgot about this when responding to other threads reporting an ammo bug.
Follow this guide
and if i do get this working do you have any infinite ammo with reserve?
I have used the arc guns before but now they just don't work anymore I can't grab ammo and can't shoot at all please someone if you know the answer please tell me.
I am on quest 2 if that has anything to do with it