RimWorld
Corruption - Worship
Devixian-Firehawk 2020 年 11 月 26 日 下午 7:35
Bugs and such
I just made this so hopefully we can have a more reliable way of reporting current bugs we're all facing
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Soul 2020 年 11 月 27 日 上午 11:35 
For some ungodly reason the mod stops the "Structure" tab from working properly, and I can't find the mod that is causing the conflict.


Edit: Fixed it!
When I Auto sorted my mod list for some reason Worship was loaded before the Core!!! FML! xD
最后由 Soul 编辑于; 2020 年 11 月 27 日 下午 12:34
Dr. Quackers M.D. 2021 年 2 月 2 日 上午 9:07 
So it was working but after half a year they stopped having service. When I try to pick a priest the outline of the box that has pawn names comes up, but it is grayish transparent with nothing in side. Almost like the UI for part of the mod gave out during play.
Barcodepression 2021 年 2 月 7 日 上午 5:12 
Starting the game gives me the following error:
d:\steam\steamapps\workshop\content\294100\2186662516\Defs\QuestScriptDefs/Script_Pilgrimage.xml: unknown parse failure Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.LoadedModManager:CombineIntoUnifiedXML(List`1, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart()
Ingame, when clicking on a caravan on the world map i get this:
GetInspectString exception on Caravan Nathan's caravan (tile=99877): System.NullReferenceException: Object reference not set to an instance of an object at Corruption.Worship.PilgrimageComp.CompInspectStringExtra () [0x00007] in <84524d0b3ed94f88a37346056348dee2>:0 at RimWorld.Planet.WorldObject.GetInspectString () [0x00056] in <c36f9493c9844ddaa7fb5c788416098f>:0 at (wrapper dynamic-method) RimWorld.Planet.Caravan.RimWorld.Planet.Caravan.GetInspectString_Patch2(RimWorld.Planet.Caravan) at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0 Verse.Log:Verse.Log.Error_Patch2(String, Boolean) RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect) RimWorld.InspectPaneFiller:RimWorld.InspectPaneFiller.DoPaneContentsFor_Patch1(ISelectable, Rect) RimWorld.Planet.WorldInspectPane:DoPaneContents(Rect) RimWorld.InspectPaneUtility:RimWorld.InspectPaneUtility.InspectPaneOnGUI_Patch1(Rect, IInspectPane) RimWorld.Planet.WorldInspectPane:DoWindowContents(Rect) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Ohu has stated that the project is on hold, so i would like to ask for permission to look into this and try fixing the Script_Pilgrimage.xml that is given as parse error in the first error.
Ohu  [开发者] 2021 年 2 月 19 日 上午 1:08 
Permission given. I'm reworking the pilgrimage to use the quest-system from Royalty, so this error should be gone soon.
Devixian-Firehawk 2021 年 2 月 19 日 上午 6:41 
huh, for once when i create a helpful discussion, it isn't instantly torn down by the author or steam devs...
Barcodepression 2021 年 2 月 21 日 上午 4:55 
引用自 Firehawk
huh, for once when i create a helpful discussion, it isn't instantly torn down by the author or steam devs...
I dont think you got shot down, rather, your post did its job splendidly! It created a place for people to post errors, and for people who can do things with those errors to pick up on them, i just happen to be both at once, but wanted approval from Ohu.
Also your post will be exactly this for the future :P



引用自 Ohu
Permission given. I'm reworking the pilgrimage to use the quest-system from Royalty, so this error should be gone soon.
Well, then it would be wasted for me to look into it, you knowing your code best and all that (IMO working on other peoples' code is like playing on someone elses savegame, you have no idea whats going on, and just poke around until it starts making sense)
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