Don't Starve Together

Don't Starve Together

Chest Includer for Crafting
rawii22  [developer] 17 Jul, 2020 @ 3:46pm
Issues/Suggestions
refer to title
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Showing 1-10 of 10 comments
0A0 17 Sep, 2020 @ 11:45pm 
Lost connection atter cut a livingtree_halloween. Only open this mod and "[TMIP]Too Many Items Plus" mod for test.
[TMIP]Too Many Items Plus :
https://steamproxy.net/sharedfiles/filedetails/?id=1365141672&searchtext=too+many+items

LUA ERROR stack traceback:
../mods/workshop-2168673904/modmain.lua:58 in (method) GetItemByName (Lua) <50-72>
self =
GetItemByName = function - ../mods/workshop-2168673904/modmain.lua:50
ignoreoverflow = false
dropondeath = false
isvisible = true
silentfull = false
ignoresound = false
isopen = true
opencontainers = table: 1BD1AB10
ignorefull = false
inst = 117797 - wilson (valid:true)
equipslots = table: 1BD1A818
Has = function - ../mods/workshop-2168673904/modmain.lua:32
RemoveItem = function - ../mods/workshop-2168673904/modmain.lua:78
itemslots = table: 1BD1A4A8
_ = table: 1BD1A750
item = twigs
amount = 2
items = table: 22D18958
itemsCount = 0
amount_left = 2
chests = table: 22D19538
i = 1
chest = 117969 - livingtree_halloween (valid:true)
scripts/components/builder.lua:297 in (method) GetIngredients (Lua) <291-302>
self =
exclude_tags = table: 22C19468
accessible_tech_trees = table: 22C19440
inst = 117797 - wilson (valid:true)
buffered_builds = table: 22C194E0
recipes = table: 22C182E8
_ = table: 22C17A28
station_recipes = table: 22D251D0
recname = shovel
recipe = table: 0D667110
ingredients = table: 22D18890
k = 1
v = table: 0D6674D0
amt = 2
scripts/components/builder.lua:419 in () ? (Lua) <391-519>
self =
exclude_tags = table: 22C19468
accessible_tech_trees = table: 22C19440
inst = 117797 - wilson (valid:true)
buffered_builds = table: 22C194E0
recipes = table: 22C182E8
_ = table: 22C17A28
station_recipes = table: 22D251D0
recname = shovel
pt = (48.85, 0.00, -37.12)
rotation = nil
skin = shovel_feathered
recipe = table: 0D667110
wetlevel = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 0D4C49F8
doer = 117797 - wilson (valid:true)
onfail = table: 276E5190
doerownsobject = false
recipe = shovel
skin = shovel_feathered
onsuccess = table: 276E4B50
distance = 1
options = table: 276E52A8
pos = 48.85, -37.12 on nil
scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
self (valid:true) =
DynamicShadow = DynamicShadow (1FE19E50)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
SetCameraDistance = function - scripts/prefabs/player_common.lua:1037
ScreenFlash = function - scripts/prefabs/player_common.lua:1099
player_classified = 117798 - player_classified (valid:true)
playercolour = table: 075F26C8
ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1019
Light = Light (1FE19EB0)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:668
pendingtasks = table: 27156728
ShowHUD = function - scripts/prefabs/player_common.lua:1013
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1025
sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,nodangle,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1003
ApplyScale = function - scripts/prefabs/player_common.lua:1114
SetGhostMode = function - scripts/prefabs/player_common.lua:581
ShowActions = function - scripts/prefabs/player_common.lua:1007
OnWakeUp = function - scripts/prefabs/player_common.lua:869
Transform = Transform (1FE19DD0)
actionreplica = table: 27154400
event_listening = table: 271563E0
actioncomponents = table: 27153848
_hermit_music = table: 2715FFA8
GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
updatecomponents = table: 2715A620
ShakeCamera = function - scripts/pr
[00:03:56]: [string "../mods/workshop-2168673904/modmain.lua"]:58: attempt to index field 'container' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2168673904/modmain.lua:58 in (method) GetItemByName (Lua) <50-72>
scripts/components/builder.lua:297 in (method) GetIngredients (Lua) <291-302>
scripts/components/builder.lua:419 in () ? (Lua) <391-519>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
scripts/stategraphs/SGwilson.lua:5108 in (field) ontimeout (Lua) <5101-5109>
scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584>
scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
scripts/update.lua:228 in () ? (Lua) <159-238>
Last edited by 0A0; 17 Sep, 2020 @ 11:45pm
rawii22  [developer] 18 Sep, 2020 @ 2:01am 
And you're sure it's always when you cut a livingtree_halloween? (btw what is the ingame name of that? I don't remember seeing that one...)
0A0 18 Sep, 2020 @ 2:25am 
Originally posted by rawii22:
And you're sure it's always when you cut a livingtree_halloween? (btw what is the ingame name of that? I don't remember seeing that one...)
Yes.
Totally Normal Tree. During the Hallowed Nights event, the Arboretum Experiment can be conducted to plant a Totally Normal Tree.
Last edited by 0A0; 18 Sep, 2020 @ 2:28am
rawii22  [developer] 18 Sep, 2020 @ 9:53am 
Ok, if you could recreate it one more time could you send the text file of the client_log, I need to see if there’s something else...
0A0 19 Sep, 2020 @ 12:48am 
Originally posted by rawii22:
Ok, if you could recreate it one more time could you send the text file of the client_log, I need to see if there’s something else...
OK.I upload it here https://drive.google.com/drive/folders/1T0_qF762pplukJR54SyDa2KF2BIzJVjH?usp=sharing
But that client_log also show all the mods I have but not what I use during that server. So I upload a server_log with it. That should be the txt you want to check. And in that server, I only open this mod and "[TMIP]Too Many Items Plus" mod for test.
Last edited by 0A0; 19 Sep, 2020 @ 12:48am
0A0 19 Sep, 2020 @ 12:59am 
I think the error may because of that Totally Normal Tree during Hallowed Nights is a container? This video shows it has 3 slot can put trinkets in it :https://www.youtube.com/watch?v=5UaGvNuTTgI About 6:25
rawii22  [developer] 19 Sep, 2020 @ 2:47pm 
Ohh, if it’s a container, that’ll definitely be relevant...
ivi 28 Sep, 2021 @ 12:24pm 
Any updates on the described crash in the comments?
ethannnnnnn 17 Dec, 2021 @ 4:48pm 
Originally posted by ivi:
Any updates on the described crash in the comments?
Hey! I've forked the code myself over at https://github.com/Ethan0429/ChestInclusionForCrafting/tree/patch-1. You can download the files from that repository and replace the workshop files in your mods directory for this mod and it SHOULD fix the crash being experienced. Otherwise, you'll have to wait for the original creator to merge my change with the main branch.
rawii22  [developer] 5 Jul, 2022 @ 8:27am 
Hey, we think we found what's causing the "free crafting" problem, in one of the updates over the last few months Klei changed some stuff. We now have to modify one more function. We're about half way done, we need to test some stuff to make sure it's working properly and won't break everything...
Last edited by rawii22; 5 Jul, 2022 @ 8:28am
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