Arma 3
Real Engine
Will there be a boolean variable integration with CBA?
This mod seems great and i really enjoy it but i would like to disable some features that conflict with other mods.

I dont want to ask to much but i cant put this mod for my unit if there is not a boolean variable in CBA as for mod options.

For sake of context i use Project human so the upfor will actually speak their languege instead of english/robotics, but PH also have screams, with that they will be screaming twice with two different voices at the same time; I also use Joko`s ballistic for breaking headgear etc but the metal hit fx also conflict with RE
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amartyn  [разработчик] 24 юни 2020 в 0:06 
@Sgt. A. Thor็, RE is not gonna have CBA integration, but I appreciate your feedback as I may consider splitting it in a way that makes sense for most (would highly appreciate ideas how in this thread).
amartyn  [разработчик] 24 юни 2020 в 0:07 
Addressing that specific mods you mentioned: screams is a scripted part so I plan to get rid of screams in the next update. Sparks were just decreased with the update so may now look good enough with Joko`s ballistic.
Thank you for your response, answering your request; Splitting Re in a lot of mini mods (not the best idea),CBA integration or an options menu from the RE mod to disable/unable the features (something like RHS or bloodlust have).

I might test RE in the next week, see if it conficts with joko (as in errors), if it doesent i will let you know in this tread.
Hello! Really would like to see the "real_sfx_blast_refract" pbo standalone :)

Thank you
i agree a menu would be lovley
adding about some questions about the arma 3 engine
Първоначално публикувано от amartyn:
RE is not gonna have CBA integration
Why ?
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