Half-Life: Alyx

Half-Life: Alyx

Belomorskaya Station
Jim Spin  [desarrollador] 28 MAY 2020 a las 8:16
Known Bugs & Issues
Major
  • Physics collisions in the train cart can potentially cause the flare to be stuck underground. Fixed in V1.2
  • Currently uses logic_save instead of trigger_autosave. While this doesn't affect the experience of the map it may cause problems with loading states. Fixed in V1.2

Minor
  • Gap in stairs leading to safe room Fixed in V1.2
  • Brightness in safe room needs adjusting Fixed in V1.2
  • Poor looking grip point on the flare for lefties
  • Flare uses a light_spot instead of light_omni making it less like a flare and more of a big old flashlight. At the moment this is due to an engine limitation with per-pixel moving lights.
  • Flare can potentially get stuck in Xen flora due to lack of colliders.
  • G-man ending footsteps and eyes are not working as intended
  • Teleport users can move ahead of the intended ending spot breaking G-man's entrance. Fixed in V1.2

Design
  • Unable to view health due to lack of grabbity gloves. For now you'll have to rely on the heartbeat noise that starts on < 25 health.
Última edición por Jim Spin; 1 JUN 2020 a las 13:21
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Mostrando 1-9 de 9 comentarios
Lackhoves 31 MAY 2020 a las 7:30 
the map for me crashes when im using vulkan api.
Última edición por Lackhoves; 31 MAY 2020 a las 7:31
Jim Spin  [desarrollador] 31 MAY 2020 a las 7:36 
Publicado originalmente por Lackhoves:
the map for me crashes when im using vulkan api.

There's a known issue affecting Workshop maps with Vulkan API unfortunately. For now the solution is to use DirectX until Valve provide fixes.

denno 1 JUN 2020 a las 3:49 
Its possible for the zombie to whack the flare inside of the fleshy substance (behind the counter) when you first find it making it impossible to grab. Probably a rare occurrence but happened for me.
Jim Spin  [desarrollador] 1 JUN 2020 a las 5:47 
Publicado originalmente por MG:
Its possible for the zombie to whack the flare inside of the fleshy substance (behind the counter) when you first find it making it impossible to grab. Probably a rare occurrence but happened for me.

Thanks for the heads up. I did actually disable collisions on the xen flora as it could lead to motion sickness for locomotion users (bumping up and down when moving) but I might just add a mesh around the area. I'll add it on the to-do list.
Matx39 1 JUN 2020 a las 13:46 
for the flare; could you use multiple light-sources straped to the flare?
MonoFR 2 JUN 2020 a las 11:18 
During the scene with the gate and wheel you have to turn the zombies glitched out after i accidentally let the gate down and had to reopen it. The zombies from the left stopped attacking me because they started to collide on eachother and the barrel. And at the door with a button that turns the lights out a health syringe got stuck on the ground, idk how but it did.
Última edición por MonoFR; 2 JUN 2020 a las 11:19
Mixie 2 JUN 2020 a las 14:37 
As you exit the train there is a doorway forward and a doorway to the right. You are supposed to take the doorway on the right as the doorway forward is blocked. However, there is an invisible wall that collides with your hands if you put them forward. Minor issue but possibly immersion breaking. Its a great map, I should not have played it before bed haha :)
Paradise Decay 4 JUN 2020 a las 2:21 
I lost the flare a few times:
https://www.youtube.com/watch?v=7I-aAu3MY9M (Around 20:50 in the video)
Maxmystere 7 JUN 2020 a las 9:36 
There is a problem with the flare when use main hand as left hand (I discovered it late in the game when I grabbed the flash light by the other hand and saw the snapping

https://youtu.be/lDAmZV2GvxM?t=353
Última edición por Maxmystere; 7 JUN 2020 a las 9:38
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