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Ilmoita käännösongelmasta
-no need to reload
-refils itself (1 shot for 1 sec)
-8 shots
-15% faster movement speed
-pop meter 250 dmg = next shot is a crit
-no random crits
-5% slower deploy time
+weapon has no need to reload
+teleporter is 1 second faster
+dispenser gives +10 health per second and gains ammo/metal 10% faster
+15 sentry health and 20% faster firing speed and 10% range
+25% faster mini deploy speed and range
-50% damage penalty
-does not reveal invis spies
-sappers destroy buildings 15% faster
gun has 24 shots, can only be refilled by large ammo packs or resupply cabinet.
Pros:
+Gives knockback on hit, akin to the Force Of Nature (high pressure soda)
+Enemies are slowed to 80% of their walking speed for two seconds (sticky root beer)
+Enemies are considered "wet" for two seconds after being shot (akin to milk or jarate)
Cons:
-33% damage penalty (soda obviously hurts less than bullets)
-33% clip size (four shots instead of six)
-25% slower reload speed (has to pump to pressurize the soda)
This would make The Fizzy Pop more of a support shotgun for after an Engie has set up a nest, blowing away and slowing any threats to their nests at the cost of an effective weapon if they're caught outside of their nest.
Proposed Stats:
(+) each shot lowers target's speed, up to 25% (stacks to five) [Sticky soda, but not stunning]
(+) +50% ammo refill from friendly dispensers [soda+dispenser= soda fountain]
(+) +10% firing speed [Maybe it's shaken too fast?]
(-) Cannot gain ammo from pick-up [Same logic as how scout or heavy can't get food items from ammo] [this is also so it doesn't overshadow the other shotguns]
(-) -30% reload speed [IDK about this one, it's a weaponized bottle of soda]
(-) -60% damage penalty [Not intended as a killing weapon, more as a support for your sentry and team-mates]
Stats Could be something similar to this:
[+]Pros[+]
+ Lowers target's speed by 30% (Non-Stackable, with Range Falloff)
+ Sugar Meter Allows for shots to slow Bonked scouts and Uberchargered classes
+ 10% healing from your dispenser (Across the whole team, not just for you)
+ Crits instead of Mini-Crits
[-]Cons[-]
- 15% Damage Reduction (Including your sentry)
- 20% Damage Vulnerability
- Marked For Death when Sugar Meter has been used
- 33% reduced clip size
[]Trivia[]
= Requires 250 Damage to fill Sugar Meter
= No Random Critical Hits
= Doesn't require Ammo (Still need to pump it to reload, Kinda like the Pomson, or the Mangler.
What do you all think, anything that could be tweaked? Maybe it could have a 25% damage Reduction instead, or a 60 Damage Vulnerability against Sentries, instead of from everything? I really like the idea of a more support based primary for engi, It would really bring a fresh play style to the class. Perhaps the Crits instead of Mini-Crits could be scrapped?
+Deal 350 Dmg to activate SUGAR RUSH
SUGAR RUSH:
Lasts 12 sec.During duration,gain:
+40% Fire speed
+22% Move speed
Deals mini-crits
-Cannot switch off The fizzy tapper during SUGAR RUSH
- 15% move-speed for 3 sec after SUGAR RUSH
-15% Fire rate
-10% damage
+No need to reload
Being healed by a Medic or a dispenser fills the Fizz meter. Activate with right-click to get 3 seconds of mini-crits and dramatically increased knockback.
-20% damage
-15% accuracy
+Use reseve ammo
+Players hit by get wet for 5 to 15 seconds (depending how acurate you are)
+Chance to release a shot with double the knockback
-25% damage
-less bullets per shot (only 3)
-no random crits
-while active no ammo from dispensers
reloads all at once, like the pistol
when coated by soda, all damage taken are mini-crits
can be used to put out fires on teammate (+4 ammo for doing so, or +20 hp)
-50% damage
-50% damage falloff
-50% ammo
Upsides :
+Coats Enemies in soda.
+Shots are 40% more accurate.
+50% Damage bonus.
+Reload reloads all ammo in clip.
+Soda's duration cannot be shortened by cloaking or getting healed.
General :
Enemies coated in soda count as wet.
Soda is team colored (reddish on red, bluish on blue).
Soda lasts for 7 seconds.
This shotgun reloads 60% slower, but reloads the entire clip.
Downsides :
-20% Fire rate penalty
-50% Less Ammo In Clip.
-50% Less Reserve Ammo.
-Soda overrides any other substance. (Such as mad milk and jarate.)
-Deals 0 Damage to non-soda coated enemies.
-Only shoots one bullet.
-Can only coat three enemies at max.
Unqiue MVM Upgrades :
Friendlier Soda 100$ 1 :
Point 1/2 Soda doesn't override other substances.
Point 2/2 Now deals regular damage to non-soda coated enemies.
Better Soda 300$ :
Every point increases damage to soda coated enemies by 15%
Point 1/3 Can coat up to six enemies.
Point 2/3 Can coat up to nine enemies , enemies take minicrits if the damage they take is over 75 , unless its a crit.
Point 3/3 Can coat up to twelve enemies , enemies take minicrits if the damage they take is over 50, unless its a crit.
Sounds like a cool idea.