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This brief will focus on the Android BX series "Bionoids", and characteristics thereof. Bionoids are a variant of androids distinct from other models by being primarily made of artificial flesh. Bionoids are visually identical to the species they're designed to resemble. Both physical appearance and behavior. Notable variations of Bionoid are Human, Dwarf, "Fishmen", most variations of beastmen, most common livestock, cats, dogs, and roaches. Differences are usually minuscule, and impossible to determine without special equipment. Primary identification methods are blood and tissue samples, x-ray, and MRI. Rarely more conventional methods are possible, although recorded cases are either unique, or may be misidentification. All identification methods attempt to search for implant-like structures in the subjects biology, or in the case of blood and tissue samples, BX mechanite presence.
Bionoids are known to be extremely accurate to the species they resemble. Even have been recorded to have offspring with target species. Offspring studied at the earliest stages (1-3y) show virtually no markers of their bionoid parentage. The only indicator being small quantities of BX mechanites in their blood and tissue samples. Offspring from 4-12 gradually acquire more indicators, manifesting as self-grown organ implants and reinforcement to bones and some tissue. By the 13th year, nearly all subjects appear to have stopped new development, and are fully considered a bionoid. However, select cases in labs have either accelerated or extended the process. Shortening and lengthening it to 5-30 years, respectively. Shortening is accomplished by introducing raw materials such as iron, plasteel, and silicon into the bionoid's diet. Lengthening, likewise is accomplished through malnutrition.
Biology of bionoids is almost indistinguishable from the target species. However, intelligence, endurance, strength, and durability testing reveals either equivalent of vastly superior capability. This remained true during tissue testing, even when removed from host implants. Regenerate properties of bionoids however appears to be stunted. This is thought to be due to the increased resource cost to maintain the bionoid body and the structure of cells within the bionoid. Bionoids are noted for extreme adaptability, allowing them to utilize most brain implants, prosthesis, and augmentations regardless of its original intent. This is characterized by some bionoids using ordinary android replacement limbs, or some MRI scans revealing chip sets meant for androids. Bionoids do not suffer any known disease or illness. The Bionoid Mechanites are believed to be the cause of this capability. Mechanites replace many functions of the immune system, attacking intruders and destroying them completely. Unsurprisingly, mechanite borne illnesses are rendered inert as well. This is particularly notable, as luciferium derivatives are impossible to utilize.
Bionoid behavior is virtually indistinguishable from target species' behavior. Bionoids have similar food, liquid, waste, and socialization needs. Bionoids appear to share similar emotions and speech patterns as the target. This is included for all variants, including animals. Notable exceptions typically focus on animal variants. Animal variants will occasionally show increased intelligence when stressed sufficiently. These changes can be minor, or rival and sometimes surpass human level intellect. No reliable process has been discovered to trigger this. Other notable exceptions have been recorded in human level bionoids. For unknown reasons, bionoids may singularly or in a group compulsively construct objects with surrounding materials in a "Strange Mood" event. Constructions range from harmless and even helpful, to malignant. Observations from survivors or remains suggests the majority of objects created surpass the understanding of the target community. Some are believed to match descriptions of known archotech. Although unconfirmed, the death of several planets is suspected to be caused by these creations. Attempting to stop these events through any means will without exception, turn all bionoids in the area hostile. This includes uninvolved bionoids. Causes of disruption appear to be irrelevant, even random lightning strikes have resulted in hostility. Extreme caution should be utilized when discovering such an event in progress.
Features:
BX series androids. "Bionoids"
Biological in nature
Can use non-organ android replacement parts
Event only item: Bionoid Mech Serum
Convert an existing biological pawn into a bionoid (wipes own social, re-rolls traits and stats). Can be applied to a clone vat to turn a clone into one.
Event: Strange Mood
Some BX androids will attempt to build a random item or artifact in a random location in the home region. Object built may be helpful to your cause, or cause the end of it. Any artifact, furniture, android, mechanoid, and some creatures. Quality is always masterwork or legendary, regardless of skills where applicable.
New artifacts:
Psychic turret - Hostile, induces psychic shock. Stops working when HP is low. Deconstructing for the first time drops as a movable item, allowing you to 'claim' it.
Abomination - Hostile, highly aggressive.
Targeting beacon - Marks map for random laser and orbital bombardment strikes, increases mechanoid raid chance. Deconstructing for the first time drops as a movable item, allowing you to 'claim' it.
Insanity beacon - Functions like the phychic ship. Deconstructing for the first time drops as a movable item, allowing you to 'claim' it.
Rebreather Implant - Allows breathing in space(if SoS2 installed). Installed on lung(s)
I think it would be neat if there were Mechanoid Hive Androids - either ones that have succumbed to hacking and become part of the Mechanoid Hivemind, or specific Android-form Mechanoids (With maybe a smoother, more rounded appearance and sporting the white and grey colours of the Mechanoid Hive).
You could even do something like the "Traitor" events that crop up in other event mods, but instead have a human-like pawn who joined your colony turn out to be a hostile Android/Mechanoid Android TX model. Perhaps if they're not killed/apprehended swiftly enough after the reveal, they call in a Mechanoid cluster siege (if the player owns Royalty) or a Raid of Mechanoids.
alien races, like having each individual race have its own frame
and it's own layer of flesh. It would be cool.
I don't think this mod needs to be a Terminator mod. The current terminator-like androids are fine, and work very well in the game world. It really does fit the universe to have androids trying to fit in with humans and vice-versa. Either for peace or war, or service. But adding things like liquid metal androids or time travel events may be pushing it. Especially for balance. It's be better to have transhumanist androids that just want to be more human, one way or the other. It would be better to create stories about the hard earned victories and horrors around such androids.
It doesn't need to be Terminator: The Mod. Taking elements from the series is good. And should be encouraged where it makes sense. But not so far that we break suspension of disbelief.