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function SCampfireGlobalObject:syncContainer()
self.transmitContainer = false
local isoObject = self:getIsoObject()
local container = self:getContainer()
if not container then
self:addContainer()
self.transmitContainer = isServer()
elseif isoObject:getContainerCount() ~= 1 or container:getType() ~= "campfire" then
for i=1,isoObject:getContainerCount() do
container = isoObject:getContainerByIndex(i-1)
container:removeItemsFromProcessItems()
container:removeAllItems()
end
isoObject:removeAllContainers()
self:addContainer()
self.transmitContainer = isServer()
end
Maybe it will help, part of the script from the campfire?
1) The items in the furnace don't show as melting or changing to iron. However they are - if after enough time has passed you try to remove items from the furnace you will get nothing. And though it is not displaying in the UI the iron is there, if you ry to fill up furnace it will not be able to accept items to displayed full capacity. So the server knows there is some stuff in there. Also if you move eway from the forge and then return it so your client needs to load it back fully you see the correct contents including smelted iron.
2) Some items that should be and are smeltable in SP, in MP refuse to spelt at all. So far I can confirm that unusable metal is not getting smelted, and all vehicle parts I tried also didn't smelt. Some tools like Lug wrench also staued unsmelted when I expected them to smelt byt I am honestly not 100% positive it shoulf have.
That report done now I am going to use a local copy of mod on local server to see if I can spot an issue.