Project Zomboid

Project Zomboid

Blacksmith
[41.65 - MP] Items dot not "melt" when placed in a ingnated furnace
Title.

I've try to melt several items : empty can, tools, scrap metal, metal sheet and so on, but nothing occurs when I place these items inside a ingated furnace.

Charcoal production was alright and using bellow too to increase heat.
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Showing 1-15 of 25 comments
PanzerKadaver 31 Dec, 2021 @ 5:36am 
EDIT : Well, items melts but it look like the furnace do not synchronise correctly. Disconnecting and reconnecting from the server update the furnace state and show the workable metal.
Last edited by PanzerKadaver; 31 Dec, 2021 @ 5:36am
soulfilcher  [developer] 6 Jan, 2022 @ 4:09am 
This is a known issue. I am currently investigating if this is something I can try to fix, or beyond my reach.
Forien 8 Jan, 2022 @ 5:40am 
Does it work on MP if for example only host uses the furnace? Or does it still goes out of sync?
Last edited by Forien; 8 Jan, 2022 @ 5:40am
soulfilcher  [developer] 8 Jan, 2022 @ 5:42am 
I tested with just myself in the server and it does not sync properly.
Forien 8 Jan, 2022 @ 5:44am 
Originally posted by soulfilcher:
I tested with just myself in the server and it does not sync properly.
I see, that's a bummer. Hopefully you will be able to fix it before me and my friends will start our game :) Good luck!
soulfilcher  [developer] 16 Jan, 2022 @ 8:06am 
I've added an experimental code in the last update to hopefully fix this issue.
any word on the progress of the fix @soulfilcher
soulfilcher  [developer] 17 Jan, 2022 @ 6:56am 
No progress so far, my attempt at fixing it didn't work.
Prizrak 22 Jan, 2022 @ 8:13am 
Still nothing about this issue?
I think you may be able to make the iron in MP mode generate on the ground:steamfacepalm:
Duglas 24 Jan, 2022 @ 4:19am 
@soulfilcher
function SCampfireGlobalObject:syncContainer()
self.transmitContainer = false
local isoObject = self:getIsoObject()
local container = self:getContainer()
if not container then
self:addContainer()
self.transmitContainer = isServer()
elseif isoObject:getContainerCount() ~= 1 or container:getType() ~= "campfire" then
for i=1,isoObject:getContainerCount() do
container = isoObject:getContainerByIndex(i-1)
container:removeItemsFromProcessItems()
container:removeAllItems()
end
isoObject:removeAllContainers()
self:addContainer()
self.transmitContainer = isServer()
end
Maybe it will help, part of the script from the campfire?
Last edited by Duglas; 24 Jan, 2022 @ 4:21am
Wojtek 7 Jul, 2022 @ 4:21pm 
Originally posted by Duglas:
@soulfilcher
function SCampfireGlobalObject:syncContainer()
self.transmitContainer = false
local isoObject = self:getIsoObject()
local container = self:getContainer()
if not container then
self:addContainer()
self.transmitContainer = isServer()
elseif isoObject:getContainerCount() ~= 1 or container:getType() ~= "campfire" then
for i=1,isoObject:getContainerCount() do
container = isoObject:getContainerByIndex(i-1)
container:removeItemsFromProcessItems()
container:removeAllItems()
end
isoObject:removeAllContainers()
self:addContainer()
self.transmitContainer = isServer()
end
Maybe it will help, part of the script from the campfire?
Have you tried it in your own game? because I realllly want this mod to work. Ive been looking at the lua code for an hour and have no clue what im doing :}
Hilvon 22 Sep, 2022 @ 5:36am 
A bit of piling onto the dead horse here, but just wanted to share my observation on the bug:
1) The items in the furnace don't show as melting or changing to iron. However they are - if after enough time has passed you try to remove items from the furnace you will get nothing. And though it is not displaying in the UI the iron is there, if you ry to fill up furnace it will not be able to accept items to displayed full capacity. So the server knows there is some stuff in there. Also if you move eway from the forge and then return it so your client needs to load it back fully you see the correct contents including smelted iron.
2) Some items that should be and are smeltable in SP, in MP refuse to spelt at all. So far I can confirm that unusable metal is not getting smelted, and all vehicle parts I tried also didn't smelt. Some tools like Lug wrench also staued unsmelted when I expected them to smelt byt I am honestly not 100% positive it shoulf have.

That report done now I am going to use a local copy of mod on local server to see if I can spot an issue.
Mickey Mao 7 Oct, 2022 @ 6:44pm 
@soulfilcher any update on the fix to the below bug?
llanzo (Banned) 15 Oct, 2022 @ 3:16pm 
you know there is an infinite source of workable iron! Zombies, theyre often have some jewellries with them that basically could be melted, but the did not provide that ability? wish i could melt them
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