Rivals of Aether

Rivals of Aether

[OLD] Trum. & Alto
Muno  [kehittäjä] 9.12.2019 klo 17.00
Balance/Design
Post here about balance/design feedback
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Sometimes you accidentially move very slightly when inputting a smashattack, adding a ton of endinglag because it leaves a cloud. Maybe one has to just be careful when trying to input grounded smashattack, but I could see other approaches work aswell, like having it only leave a cloud when tha character moved for acertain amount of frames or having it only leave a cloud if the final position of the character is a certain amount of pixels above the ground.
Maybe a more consistent way to control the height of nSpecial? Sometimes I go wayy high up, sometimes i only go up a bit, and other times i just stay in place, and I have no idea what I'm doing that decides that...
Seannoh 11.12.2019 klo 13.30 
I have some feedback moreso just about the actual visual appearance of the character. It took me a really long time to figure out that it was actually a snail with a hat on its shell rather than a worm wearing a backpack. The colors kinda blend together and it's hard to tell what's what. I had to use another one of their costumes to better distinguish it.
Muno  [kehittäjä] 11.12.2019 klo 14.23 
NOSE lähetti viestin:
Maybe a more consistent way to control the height of nSpecial? Sometimes I go wayy high up, sometimes i only go up a bit, and other times i just stay in place, and I have no idea what I'm doing that decides that...
It's controlled by pressing or holding B, like a shorthop vs fullhop



Platurt lähetti viestin:
Sometimes you accidentially move very slightly when inputting a smashattack, adding a ton of endinglag because it leaves a cloud. Maybe one has to just be careful when trying to input grounded smashattack, but I could see other approaches work aswell, like having it only leave a cloud when tha character moved for acertain amount of frames or having it only leave a cloud if the final position of the character is a certain amount of pixels above the ground.
I'm planning to rework the flying strongs' speed to deteriorate over time, so while I'm doing that I'll also take a look at this issue
Just found a huge issue with Godmode. Basically, if you use a workshop character that relies on taunting for its gimmick (like the Robloxian that changes his sword type with the taunt button), you're very ♥♥♥♥♥♥.
kinda bummed nAir was made slower. You used to be able to connect dash attack>nAir, but with the slower startup, there's not really any great combos with dash attack now (besides dAir, sometimes)
Muno  [kehittäjä] 26.2.2020 klo 15.05 
NOSE lähetti viestin:
kinda bummed nAir was made slower. You used to be able to connect dash attack>nAir, but with the slower startup, there's not really any great combos with dash attack now (besides dAir, sometimes)
yea, nair is something i'm bigly considering reverting next patch
Plot 28.2.2020 klo 8.25 
the new dspecial is pretty bad looking with the rain disappearing mid screen. I think if the clouds didn't go as far up it wouldn't be a problem
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