Rivals of Aether

Rivals of Aether

Godkarmachine O Inary
Harbige12  [developer] 4 Dec, 2019 @ 3:01pm
Bug/Balancing/Coding Thread
Post any bugs you find here. If this thing somehow needs balancing, also discuss it here.

If you're trying to code a boss yourself, check my code for reference. If you somehow reference my code, be sure to credit me. If the code needs an explanation, discuss it here, too.
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Showing 1-14 of 14 comments
My game just crashes whenever I try to use this character.
Harbige12  [developer] 4 Dec, 2019 @ 4:11pm 
Wait, it straight up crashes? What led to the crash? Also, the workshop is a bit finicky right now (the random workshop button crashes the game, last fighter slot cannot be selected), so check that, too.
he is always floating in the air on custom stages:steamfacepalm:
ViviVinya 4 Dec, 2019 @ 10:17pm 
If neutral b's hands hit Clairen's Plasma Shield, he totally locks up until his health bar is depleated.
There's a few pixels that are misplaced, you can tell especially on down special around his hips if you go on a stage with a light background.

Really ambitious idea for a character, by the way! Love your work, can't wait to see what other big fellas come out of you!
Harbige12  [developer] 5 Dec, 2019 @ 7:48am 
Huh. I never tested those out. I'll try to fix these, but they'll be hard to replicate because I don't have Clairen.
Jaysa, etc. 5 Dec, 2019 @ 9:18am 
Thanks for fixing that bug where he doesn't float on custom stages!

Speaking of floating though, one thing I noticed is that when he starts flying to stomp down on you, you can lure him to a cliff and have him stomp down to the bottom blast zone and instantly kills himself. Can you add in something that prevents him from instantly dying like this?
Harbige12  [developer] 5 Dec, 2019 @ 9:25am 
Oopsie. I think that's because I'm using the variables from actual stage data. I never really tested him on custom stages.
Well, I found a bug, when on some stages (both custom and normal) his neutral special arms becomes after ya use it, the not-finished-X and floats away into the heights and the character becomes unplayable.....
Harbige12  [developer] 7 Dec, 2019 @ 4:13am 
I couldn't recreate the bug, sorry. However, I added a failsafe just in case that were to happen.
It doesn't matter for me, but I am happy to help other people who haven't this issue yet. IF people are gonna use this format, the original wouldn't have any problems, because if it did, the next 'Boss'-character could be a chaotic mess....
Btw: That was the only new issue I could find... If I knew how to rate stuff, I would've gave it a 5 star...
TioSergio 9 Dec, 2019 @ 9:21am 
On forward special there are some times that he don't lock on the enemy and stars shooting backyards
Bug: If Godkarmachine is KO'd, the position in which he died still pushes fighters away, as if he is still there. It's a lot of fun to assign him a CPU teammate and try and juggle the two threats at the same time, but if you kill him before his teammate runs out of stocks, the match will be really awkward with that gigantic area in the center of the stage pushing everyone away.

Defeating his teammate after he's been taken down ends the match as expected, so the only issue is that his push-box(?) doesn't get removed when he gets exploded. 1v2s against Godkarmachine are a really fun and interesting way to battle him, and I'd just love it if this tiny nuisance could be patched out to make the fights just that little bit smoother :)
Last edited by Floral qua Floral; 6 Jun, 2020 @ 1:27am
Sircit_Board 17 Jun, 2020 @ 3:31pm 
There should be a master hand with that floating variable.
76561199044400445 21 Aug, 2020 @ 2:03am 
Originally posted by TheSmashWaffle:
My game just crashes whenever I try to use this character.
yoda death sound
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