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[[ Nomadic Camps or "Tribes"/"Clans" or Tribe Leader ]]
This is exactly what I am going to do. Very early man was extremely nomadic. Once they "came down from the trees" and were able to start to walk more upright they were then able to cover more distance. The concept of a "capitol" or main gathering area will start very small, perhaps even a UNIT (e.g. a leader). As time goes on, man is able to "find" new types of shelters and claim them as "capitols". Then man is able to build his own shelter after certain technological advances.
Example Order:
Leader > Cave > Shelter > Camp (slightly movable?) > (Settlement - with Agrciulture)
Each phase will have limited "builds" and other limits but as you progress in phase there would be less limits.
I love your idea for Caves and Shelters. I am now starting to think of advantages / disadvatages of natural regions and not calling them caves, per se, but some generic term for natural shelter. I suppose caves can be found almost anywhere and so each regional type would have its advantages (desert caves, mountain caves).
Example: mountain caves may have a defense bonus but would be limited any type of territory expansion.
[[ Resource Depletion ]]
Yes. That is the plan. Lots of details to work out, like over-harvesting.
THANKS FOR THE INPUT!
It spawns new forests randomly on unimproved hexes adjacent to forested hexes.
Thanks Deep Blue. FramedArchitect, Horemvore, and iamaplayer.
That reforestation process might be used to enable workers to regrow certain depleted Resources during the Nomadic phase. That could be a way to generate Hammers for the Tribe/Clan.
On the other hand not all caveman would be nomadic especially the ones who lived in actual caves. If you look at the great apes such as silverbacked gorillas or chimpanzees these are not nomadic creatures but are instead territorial animals who would claim and defend territory. It is likely early hominids such as ♥♥♥♥ erectus and Cro-magnon would have been the same. Nomadic tendencies were something that would have developed later as the result of hunting migrating animals or rapid climate change at the end of the ice age.
This would be a good idea for a prehistoric scenario based on the "Out of Africa" theory. Early man evolved in Africa and then migrated to other parts of the world. Some tribes settled down to become civilizations while other peoples elected to pursue a migratory way of life while continuing to develop technologically.
It was after 300KBC (Mousterian tool manufacturing) that humans gained enough intelligence and technology to affect their environment in a way to better their settled areas.
It is before this time that I will not allow settlements, but rather a "leader" to be, in effect, the center of the tribe, the one they all gather around; the one that provides capitol-like bonuses (small).
As well how will this balance with having city states? How will they be managed in this setup, since no settlements means your going to have to completely rehaul city states or add a note not to have them. They already generally ignore the culture sink and have their borders growing before anybody else as is, with this that gives them years ahead if they aren't rehauled on borders.
Seems to me that CS's could be handled by simply having them not show up until year X [tbd]; perhaps 2k-3k bce.
As to balance, all Players would be in the "same boat". They all will have to compete to stay even [or at least not fall too far behind]. The same possibility for one empire getting all the goodies before the "later game" applies to the basic game as well.
Yeah ! All GH's should not be deployed at game-start. Maybe set up PreHistory with special limited set of GH's. Hold off on regular GH's until [] some civ development criteria are met or maybe until a fixed date [].