Rivals of Aether

Rivals of Aether

Meta Knight
 This topic has been pinned, so it's probably important
アマツキツネ  [developer] 29 Sep, 2019 @ 3:21am
Suggestions
If you have any suggestions on things to add/change please leave them here.
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Showing 1-12 of 12 comments
Donkeyshspittle 29 Sep, 2019 @ 3:24pm 
maybe his standard attack could just be a one two swing instead of just a little slash. just doesn't feel good to do.
アマツキツネ  [developer] 29 Sep, 2019 @ 4:33pm 
Yea. I plan on changing his Jab and perhaps also his DTilt, but I am trying to finish the moveset before going back to change them. I should have an update out later tonight with the rest of the moves.
Bizcocho 2 Oct, 2019 @ 7:19pm 
You should probably increase the startup/endlag on both nair and dair. nair would probably be fine if it were like frame 4 or 5 instead, but there's literally no reason dair should be frame 2 with how strong and active it is. Also, shorthop height should be a bit lower to keep it in line with the rest of the cast. I do feel like he should have less than 6 jumps. It'd be nice if upb went a bit higher with the first hit so that ladders can be more consistent, but it should also have less drift when going into pratfall so that it's a big commitment. And it'd also be nice if the attack part of downb came out a bit faster.
doorhandle 6 Oct, 2019 @ 7:06am 
Definitely landing lag for all his aerials. With the super laggy aerials he has now, I don't get the same insane speed i get when i usually play ROA. He feels like a smash 4 character, not a Rivals character.
damocleas 24 Oct, 2019 @ 3:03pm 
Suggestion: Make tornado (neutral special) have the brawl sound effect.
medi.an 26 Oct, 2019 @ 9:39am 
I have developed a whole frame data chart on this character, these are my suggestions-
Nerf tornado kill power. He can up air like five times and then mash tornado for a 0 to death out of a dash attack
Nerf dash attack! 4 frames of startup and end lag?? 12 active?? That's really busted, he's a moving hitbox.
Nerf nair and dair, they're busted and have too little end lag for moves that combo so well
Reduce f smash kill power. It kills at like 60 and with bad di combos out of dash attack at some cases!
Increase dash attacks base knockback and make it easier to DI so that it's not such a busted combo too
Increase the startup of projectile side b, increase end lag, increase damage, and don't let the move drift so well in the air. It's a combo starter whilst airborn and it's way WAY too big.
Make up smash better. Larger hitbox by a bit so it can cover platforms, but please nerf it's startup. Come's out WAY to fast and ends way too fast.

Little changes like that to make him less busted.
And please, why does late dair combo into spike dair? And dash attack into dair? Absolutely busted-

Other than that, a fantastic character. If you'd like me to put together a more in depth suggestion list you could always DM me, I'd love to discuss this character and his frame data, as I love character creation and I love meta knight and would love to be able to allow this character to be played in custom tornies. Fantastic work though, I wish I was good enough at art or had friends who did pixel art, I would totally make one of my own. I guess the only way I can inject myself into the ROA workshop scene is to leave suggestions for characters on message boards, haha.

Have a good one!
Best regards, RaidenEM.
StreamZz 28 Feb, 2020 @ 4:16am 
you inverted the input for morpho and for the AI
アマツキツネ  [developer] 28 Feb, 2020 @ 9:03am 
Thank you for pointing that out, it is fixed now.
Cauix 4 May, 2020 @ 7:06am 
More of a request than a suggestion;
If you're gonna adjust the framedata I'd love to see this version of Meta Knight reposted in the workshop as I enjoy playing him a lot against the bots! :D
Thanks for making this awesome mod btw :3
GenericBonk 3 Jun, 2020 @ 1:37pm 
knockback adj from 1.1 to 1.5 he will be more lighter so we will be easy to kill but scary to approach like fox
Chlobean 11 Oct, 2020 @ 9:46am 
Great character, I have enjoyed him for quite a while, but with workshop online becoming more prevalent, I have to uninstall him for the time being due to Morpho Knight + EX. Still plan on using him in friendlies, as base metaknight is quite balanced and fun.

I guess suggestion-wise it would be nice to have the OP version as a whole separate character, but seeing as it's been so long since he's been updated, I know it's a shot in the dark.
EMA02 23 Jun, 2021 @ 7:01am 
can you make his jumps cover more distance? for a character kniwn for his mobility his jumps feel pretty low
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