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Nerf tornado kill power. He can up air like five times and then mash tornado for a 0 to death out of a dash attack
Nerf dash attack! 4 frames of startup and end lag?? 12 active?? That's really busted, he's a moving hitbox.
Nerf nair and dair, they're busted and have too little end lag for moves that combo so well
Reduce f smash kill power. It kills at like 60 and with bad di combos out of dash attack at some cases!
Increase dash attacks base knockback and make it easier to DI so that it's not such a busted combo too
Increase the startup of projectile side b, increase end lag, increase damage, and don't let the move drift so well in the air. It's a combo starter whilst airborn and it's way WAY too big.
Make up smash better. Larger hitbox by a bit so it can cover platforms, but please nerf it's startup. Come's out WAY to fast and ends way too fast.
Little changes like that to make him less busted.
And please, why does late dair combo into spike dair? And dash attack into dair? Absolutely busted-
Other than that, a fantastic character. If you'd like me to put together a more in depth suggestion list you could always DM me, I'd love to discuss this character and his frame data, as I love character creation and I love meta knight and would love to be able to allow this character to be played in custom tornies. Fantastic work though, I wish I was good enough at art or had friends who did pixel art, I would totally make one of my own. I guess the only way I can inject myself into the ROA workshop scene is to leave suggestions for characters on message boards, haha.
Have a good one!
Best regards, RaidenEM.
If you're gonna adjust the framedata I'd love to see this version of Meta Knight reposted in the workshop as I enjoy playing him a lot against the bots! :D
Thanks for making this awesome mod btw :3
I guess suggestion-wise it would be nice to have the OP version as a whole separate character, but seeing as it's been so long since he's been updated, I know it's a shot in the dark.