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Ein Übersetzungsproblem melden
Point Blank also doesn't mention it exhausts when previewing the card in deck/upgrade view, but it does say so when it's in your hand. Not sure if that's because there's too much text or if it's an omission.
There's some odd text on Body Count - "when you kill a monster" - maybe you mean non-minion enemy? Or just an enemy? It seems to work on minions too.
Relentless Combination also doesn't really have synergy because it draws a combo card after playing one, so the newly drawn combo card doesn't get the combo benefit. Is this intentional?
Exalted Cancel didn't retain in my hand, for some reason, even though it has the retain keyword.
The elemental status effects don't list their chance in the keyword, though they do on the status effect. Maybe add it to the keyword so we can make a more informed decision about card choice?
Archwing Launcher has a typo, it says gain "FLight" rather than Flight.
Exalted Cancel does retain for me, so I'm uncertain. Finally, the way Relentless Combination works is intended, so that it forces you to have at least 2 combo cards in hand to keep it going. I'm not too afraid of OP interactions, but that one was really too much when I tested it.
About the relic, due to the nature of mods in warframe, the character is pretty power heavy and many of them can be innate, so I wanted to aleviate the fact that you hand may end up full of powers and no attacks/skills. I see your point, though, and I'll see what I can do to make the "Starter" relic, useful for, well, "Starting".
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18:07:36.472 INFO basemod.BaseMod> publish on Player Damaged
18:07:36.473 ERROR core.CardCrawlGame> Exception caught
java.lang.ClassCastException: Bromod.characters.TheExalted cannot be cast to com.megacrit.cardcrawl.monsters.AbstractMonster
at Bromod.powers.BodyCountPower.onAttack(BodyCountPower.java:72) ~[Bromod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1731) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:93) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:155) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
----------------------
Happened while facing two Orb Walkers at Act 3 (the Rare Relic event). I can give the full log file if it's needed too.
* Stormbringer is missing a dot in the end of the description.
* Slow tooltip has in the description "(...)and their #slow increases(...)". Is missing a char to color the word?
* Seismic Wave has in the description "Loose your Flight". Should be "Lose your Flight."
* Toxic Barrage does not count as an Attack to remove Flight from Byrds, but is an Attack card.
Cool mod so far, I'm getting the feeling of the Exalted being a Rushdown character with varied options... but won't comment more since I haven't even finished a run yet : p
* Archwing Launcher has the description text as "Gain 3 FLight.", should be "Gain 3 Flight.".
* Hornet Strike has the description text as "Deald 16 Damage.", should be "Deal 16 damage".
If it's the first case, I know a possible cause. Those status effects occur whenever you deal "Normal" damage (Attack damage is normal damage, but damage from effects suchs as Thorns it's not. Silent's Envenom works the same), also, the status effects do not deal "Normal" damage because that would cause them to apply infinitely on enemies. So maybe you had something that was applying "Normal" damage after dealing other types of damage? Where you playing with other mods?
I THINK that the problem is related to the Lethal Torrent power. In this fight, I draw that card first turn, and every attempt the game would crash 5 or 10 turns in. On a hunch, I tried -not- playing Lethal Torrent, and the fight seemed to go just fine... but, I also crushed the boss really fast, so it's uncertain. The following details may be relevant.
I was fighting the Totem boss of The Jungle, alternate act two mod.
I had the Sandwich Relic from Spikes Relics, which causes the player to create draw an extra card and create a random card that costs 0 that turn. Perhaps Lethal torrent was attempting to play the randomly created card and things got weird from there?
Past that, the relics I have (while powerful) don't mess with my hand and aren't likely to crash anything... will continue the run and post again if I find something else interesting.