Divinity: Original Sin 2

Divinity: Original Sin 2

[Updated version in description] Incarnate Stat Buffs (DE)
Bomjus  [developer] 11 Mar, 2019 @ 9:08pm
incarnate comparison with/without mod
Hey guys,

just making a discussion topic if anyone wants to post pictures of their incarnates with and without the mod on. and, if possible, a picture of the incarnate compared to the summoner's health and armor. i'm curious how the mod scales into the late game and if it is too much, too little, or feels right (to you, and me). also curious if it makes the incarnate immensely more powerful than your actual character. to be fair, back on release, my incarnate had waaaay more armor than my character ever did, it just had slightly less hp.

so, if anyone would like, i would like a picture of a regular incarnate/incarnate champion (no ELEMENTAL INFUSION), your characters level, your characters summoning level, and the power and farsight infusions placed on the incarnate (to assess the armor boost). also let me know if the summoner is a lonewolf character or not.

additional info you may find interesting/useful:

if anyone is curious about a sort of "baseline" of incarnates before their huge vitality nerf. i still can't find the patch notes that changed this, maybe the definitive edition changes? but the current low incarnate health is present in the definitive and classic versions of the game.

anyway, here is a picture of an incarnate champion at level 14 from Oct 2017 with armor infusions. summoner was level 14 https://imgur.com/a/voNrqYS the summoner was not a lone wolf character. i'm not at level 14 in my current playthrough so i can't really compare. but i'm aiming to have the incarnate a little bit lower than that value since i know that health and armor scaling that got jumped up at level 13 has now been removed. so far in my current game my incarnates at level 7 are slightly more tanky than my regular party. however i am not doing a lonewolf run so i think it makes sense that the incarnates with infusions should have slightly more survivability than my summoners. my pics:

sebille: level 7, 7 summoning, incarnate with both infusions.

incarnate health w/ mod:

https://steamproxy.net/sharedfiles/filedetails/?id=1680614511

incarnate health w/o mod:

https://steamproxy.net/sharedfiles/filedetails/?id=1680618811

sebille health:

https://steamproxy.net/sharedfiles/filedetails/?id=1680614478

i think i like where vitality sits currently. i may remove the armor boost. when combined with fortify or magic armor, especially if multiple members of your party have it, the incarnates are incredibly hard to kill with how much armor they get. and that is just with regular incarnates. i assume with champions the bonuses are even more pronounced.
Last edited by Bomjus; 14 Mar, 2019 @ 2:36pm