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https://steamproxy.net/sharedfiles/filedetails/?id=1671670910
https://steamproxy.net/sharedfiles/filedetails/?id=1671748684
- tweaked Depth of fields in the Door Room, giving players more pleasing view
- tweaked Depth of fields in the Tea Party, extending the view to full blur, also reduced the blur amount
- tweaked Depth of fields in the Raft level only to the background far away, so players riding on the raft don't get seasick! ;)
- tweaked Depth of fields in the Pan level, extending the view to full blur
- fixed an issue where zeds would be stuck in place if you crouch under the bed on Pan level
- fixed an issue where grass in the Beanstalk level would block player weapons
- added dynamic blocking volume on the rabbit hole so players wouldn't glitch there
- fixed an issue where players screen would go black when entering the little door on Door Room level
I would like to thank you all for public testing and helping me make a better map! :)
Still known issue is the visibility bug in the beanstalk cause by precomputed lighting, it's an easy fix but it does require a full rebuild of pre-comp lighting which is gonna take some time...in the meantime enjoy the new updates!
https://steamproxy.net/sharedfiles/filedetails/?id=1672563839
https://steamproxy.net/sharedfiles/filedetails/?id=1672563741
https://steamproxy.net/sharedfiles/filedetails/?id=1672563700
I cannot pick up the ammo or armor and the slasher on the left got stuck there
https://steamproxy.net/sharedfiles/filedetails/?id=1681760845
I wasn't able to pick up this ammo box. There was an invisible wall over it and it was just out of reach.
https://steamproxy.net/sharedfiles/filedetails/?id=1681760892
When I got to the last wave the black fade never lifted. I hoped it would go after the wave started but it didn't. This made me lose the game. Before it faded out I saw that it was on the raft level though it might have been the table. I'm not sure if that helps.
- rebuild pre comp lighting and fixed and issue where some objects would dissapear on Beanstalk level
- added flex pass
- fixed an issue where zeds would get stuck under the tree with the rabbit hole
- fixed an isse with ammo box and gun not being reachable in the door room
- localized all ammo boxes
- added ground shakes to the raft level to get with the feeling of moving raft
- players being stuck on fade volume
- fixed code so that servers with more than 6 players can play the map
Thank you all for reporting the bugs so I can fix them and make a better map!
Its unplayable on endless. You cant leave a map after wave 4, you get teleported to the boss map when the timer runs out and the boss spawns where youve just been. You either have a long time to think about life or suicide.
Wave 4: On the toyroom map the portal doesnt spawn (i guess that happens on all maps on endless) but in addition to that, the map in front of the castle doesnt remove the objects in front of the portal. Maybe you want to fix it for endless or write a warning in the description for other people.
The map has been playtested on multiple servers never having a crash issue...it still runs on servers with np, I play tested just now, so I'll need a little more info about your server to find what's causing the crash.
Server is vanilla, with custom maps from workshop only.
I think the crash log is from when we were on the boat for the second time at last or near last wave.
I can do more research later but from memory, the issue is related to some KActors outside the world being expulsed by too much force, can be because of them spawning at same place, or maybe the RPG I spammed the whole map.
The bloat gets stuck here in the book at the back the whale next to the gate