Killing Floor 2

Killing Floor 2

Twisted Story
Tisa  [developer] 2 Mar, 2019 @ 7:01am
Bug Report
Played a map and found a bug or an exploit?
Be sure to report the issue here so I can fix it up in the update thanks!
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Showing 1-15 of 18 comments
n1ouk 2 Mar, 2019 @ 7:15am 
Nice map, I have found a bug. I died while traveling betwing wave 1 and 2 (in the tree). We were playing on weekly mod.
Genpac 2 Mar, 2019 @ 8:18pm 
Last edited by Genpac; 2 Mar, 2019 @ 10:24pm
Tisa  [developer] 3 Mar, 2019 @ 7:00am 
- replaced the cube-shaped collision on the candlesticks with cylinder ones to improve player movement on Tea Party
- tweaked Depth of fields in the Door Room, giving players more pleasing view
- tweaked Depth of fields in the Tea Party, extending the view to full blur, also reduced the blur amount
- tweaked Depth of fields in the Raft level only to the background far away, so players riding on the raft don't get seasick! ;)
- tweaked Depth of fields in the Pan level, extending the view to full blur
- fixed an issue where zeds would be stuck in place if you crouch under the bed on Pan level
- fixed an issue where grass in the Beanstalk level would block player weapons
- added dynamic blocking volume on the rabbit hole so players wouldn't glitch there
- fixed an issue where players screen would go black when entering the little door on Door Room level

I would like to thank you all for public testing and helping me make a better map! :)

Still known issue is the visibility bug in the beanstalk cause by precomputed lighting, it's an easy fix but it does require a full rebuild of pre-comp lighting which is gonna take some time...in the meantime enjoy the new updates!
Pokerman 6 Mar, 2019 @ 4:17pm 
If you use Toggle EX on player spawn when Level Loaded , it may fix the player spawn in wrong location if server has more than 6 players.
Pigpen Gaming 13 Mar, 2019 @ 9:51am 
Love the map! I found two bugs, one of which is game-breaking

https://steamproxy.net/sharedfiles/filedetails/?id=1681760845
I wasn't able to pick up this ammo box. There was an invisible wall over it and it was just out of reach.

https://steamproxy.net/sharedfiles/filedetails/?id=1681760892
When I got to the last wave the black fade never lifted. I hoped it would go after the wave started but it didn't. This made me lose the game. Before it faded out I saw that it was on the raft level though it might have been the table. I'm not sure if that helps.
Last edited by Pigpen Gaming; 13 Mar, 2019 @ 9:51am
Tisa  [developer] 16 Mar, 2019 @ 2:14am 
UPDATE:
- rebuild pre comp lighting and fixed and issue where some objects would dissapear on Beanstalk level
- added flex pass
- fixed an issue where zeds would get stuck under the tree with the rabbit hole
- fixed an isse with ammo box and gun not being reachable in the door room
- localized all ammo boxes
- added ground shakes to the raft level to get with the feeling of moving raft
- players being stuck on fade volume
- fixed code so that servers with more than 6 players can play the map

Thank you all for reporting the bugs so I can fix them and make a better map!
Last edited by Tisa; 16 Mar, 2019 @ 2:15am
Navota 16 Mar, 2019 @ 1:19pm 
Gamemode:
Its unplayable on endless. You cant leave a map after wave 4, you get teleported to the boss map when the timer runs out and the boss spawns where youve just been. You either have a long time to think about life or suicide.
Wave 4: On the toyroom map the portal doesnt spawn (i guess that happens on all maps on endless) but in addition to that, the map in front of the castle doesnt remove the objects in front of the portal. Maybe you want to fix it for endless or write a warning in the description for other people.
Tisa  [developer] 11 Aug, 2019 @ 8:30am 
Romano - do you run any mods on your server? How many players?
The map has been playtested on multiple servers never having a crash issue...it still runs on servers with np, I play tested just now, so I'll need a little more info about your server to find what's causing the crash.
®omano 11 Aug, 2019 @ 9:46am 
If you follow the link I posted, there is a log file attached, showing the issue related to Octree ((('"Octree Warning (AddPrimitive): CylinderComponent_34781 (Owner: KF-TwistedStory.TheWorld:PersistentLevel.KFProj_Rocket_RPG7_16) Outside World."))) followed by logs I never see anywhere before; and I removed the map since the crash, as my server simply never crashes (can stay up at least one month without issue) and when it does it is because of a human error or a map issue, I just never really see random crashes.

Server is vanilla, with custom maps from workshop only.

I think the crash log is from when we were on the boat for the second time at last or near last wave.

I can do more research later but from memory, the issue is related to some KActors outside the world being expulsed by too much force, can be because of them spawning at same place, or maybe the RPG I spammed the whole map.
®omano 11 Aug, 2019 @ 9:47am 
[11440.83] Log: Octree Warning (AddPrimitive): CylinderComponent_34781 (Owner: KF-TwistedStory.TheWorld:PersistentLevel.KFProj_Rocket_RPG7_16) Outside World.
[11440.87] Log: JDR: Octree Trace (AddPrimitive) - Frames: 20
[11440.87] Log: .GSmvbx6ZFmvt1dmv1rtCot2 1dFear..__9iion1dTsm0)x5]Kmeern6(6t4aonsel06086/atSei84No9eo6tKerFajFcs+4[89.GSmvbx6ZArhrce+c[9c.GSmvbx6ZAji4sjifx 19Fear..__Aopohc+2[9e.GSmvbx6ZArceerys0)xaFear..__AoTAoae0)x5]Kmeern6(6tTEEecx)x6]Kmeern6(0koNDrTL2lloeovWdEec0x)x4]Kmeern6(6rTELlkx)xe]Kmeern6(1anec+6[70.GSmvbx6ZUvontiKtg1 14Fear..__1gL7IE+e 13Fear..__Enet+1061/atSei841adnP_x 13Fear.._m+f[d1//_lxubo_bt_nf[fe8Fear..__rx c7

[11440.87] Log: .GSmvbx6ZUmvme5arfEx 1eFear..__AoUtmeIrEx)x9]Kmeern6(6rMArAo7cRRtRCku06016/atSei84Nc1yotE0f0df/atSei84NPelpPeli1[9e.GSmvbx6ZArerys0b0cb/atSei84NKot1rmsEx d9.GSmvbx6ZAriurtEx 10Fear..__AoifLlk1 1bFear..__TAr1erii0oArrrPofLlk_2 12Fear..__Uli1eTfa 1bFear..__1mg4k000b0/atSei84NSemd4n7r+0[64.GSmvbx6ZFioPnP0b[d2.GSmvbx6ZneIP0)x6]Kmeern6(1rMPvi6[d8.GSmvbx6a0b07blx6i-/c._cam+003d3.GSmvbx6st2[5

[11440.87] Log: .GSmvbx6ZArpepnnnj1 12Fear..__UlocEArFtKoo1hRlx)x8]Kmeern6(6t4sjifx)x4]Kmeern6(1rcehrce+30d3/atSei84Nc1rmsEx)xa]Kmeern6(1Fji4fPif2[6e/atSei84Nc1ctiifc[81.GSmvbx6ZArc1eT+3[83.GSmvbx6Zics7fecsFbcIaE6r1eTR+a[ae.GSmvbx6ZWdc0vi+a[7d.GSmvbx6ZUeiTEx)xc]Kmeern6(1ermlMEFi0e09e/atSei84NEnoriKx8068/atSei841gPnKx 13Fear..__GdaKS+1061/atSei84ix)x3]i84ngl.6l_ra0)x970/atSei84t+a0e

[11440.87] Log: .GSmvbx6ZWdvtPcRVo8tr2eet9 13Fear..__AopPeli1 18Fear..__1ot1yotE0)x4]Kmeern6(6t4fPif1 11Fear..__3Pelpohc+e0b]Kmeern6(6t7khtv+2022/atSei84Nc4k0vi0b02b/atSei841ctIFedktGatttEUl0viS07017/atSei84No4kEec0c0bc/atSei84NGEnif1 18Fear..__7rCaeaRSnx)x9]Kmeern6(1nepetw2)x9]Kmeern6(3iriw1[de.GSmvbx6Zueiw10)xc]Kmeern6(n2 1bb6-unis(istix 7cf]Kmeern6(a0)x3

[11440.87] Log: .GSmvbx6ZArhrce+c[9c.GSmvbx6ZAji4sjifx 19Fear..__Aopohc+2[9e.GSmvbx6ZArceerys0)xaFear..__AoTAoae0)x5]Kmeern6(6tTEEecx)x6]Kmeern6(0koNDrTL2lloeovWdEec0x)x4]Kmeern6(6rTELlkx)xe]Kmeern6(1anec+6[70.GSmvbx6ZUvontiKtg1 14Fear..__1gL7IE+e 13Fear..__Enet+1061/atSei841adnP_x 13Fear.._m+f[d1//_lxubo_bt_nf[fe8Fear..__rx c7

[11440.87] Log: .GSmvbx6ZAji4sjifx 19Fear..__Aopohc+2[9e.GSmvbx6ZArceerys0)xaFear..__AoTAoae0)x5]Kmeern6(6tTEEecx)x6]Kmeern6(0koNDrTL2lloeovWdEec0x)x4]Kmeern6(6rTELlkx)xe]Kmeern6(1anec+6[70.GSmvbx6ZUvontiKtg1 14Fear..__1gL7IE+e 13Fear..__Enet+1061/atSei841adnP_x 13Fear.._m+f[d1//_lxubo_bt_nf[fe8Fear..__rx c7

[11440.87] Log: .GSmvbx6ZArerys0b0cb/atSei84NKot1rmsEx d9.GSmvbx6ZAriurtEx 10Fear..__AoifLlk1 1bFear..__TAr1erii0oArrrPofLlk_2 12Fear..__Uli1eTfa 1bFear..__1mg4k000b0/atSei84NSemd4n7r+0[64.GSmvbx6ZFioPnP0b[d2.GSmvbx6ZneIP0)x6]Kmeern6(1rMPvi6[d8.GSmvbx6a0b07blx6i-/c._cam+003d3.GSmvbx6st2[5

[11440.87] Log: .GSmvbx6ZArceerys0)xaFear..__AoTAoae0)x5]Kmeern6(6tTEEecx)x6]Kmeern6(0koNDrTL2lloeovWdEec0x)x4]Kmeern6(6rTELlkx)xe]Kmeern6(1anec+6[70.GSmvbx6ZUvontiKtg1 14Fear..__1gL7IE+e 13Fear..__Enet+1061/atSei841adnP_x 13Fear.._m+f[d1//_lxubo_bt_nf[fe8Fear..__rx c7

[11440.87] Log: .GSmvbx6ZAriurtEx 10Fear..__AoifLlk1 1bFear..__TAr1erii0oArrrPofLlk_2 12Fear..__Uli1eTfa 1bFear..__1mg4k000b0/atSei84NSemd4n7r+0[64.GSmvbx6ZFioPnP0b[d2.GSmvbx6ZneIP0)x6]Kmeern6(1rMPvi6[d8.GSmvbx6a0b07blx6i-/c._cam+003d3.GSmvbx6st2[5

[11440.87] Log: .GSmvbx6ZArc1eT+3[83.GSmvbx6Zics7fecsFbcIaE6r1eTR+a[ae.GSmvbx6ZWdc0vi+a[7d.GSmvbx6ZUeiTEx)xc]Kmeern6(1ermlMEFi0e09e/atSei84NEnoriKx8068/atSei841gPnKx 13Fear..__GdaKS+1061/atSei84ix)x3]i84ngl.6l_ra0)x970/atSei84t+a0e

[11440.87] Log: .GSmvbx6Zics7fecsFbcIaE6r1eTR+a[ae.GSmvbx6ZWdc0vi+a[7d.GSmvbx6ZUeiTEx)xc]Kmeern6(1ermlMEFi0e09e/atSei84NEnoriKx8068/
Tisa  [developer] 11 Aug, 2019 @ 9:59am 
I'll try and reproduce on my end... Might be the boat level is simply to close to world end so RPG can reach it causing the crash...if it is it's an easy fix so will be included in the next update along with 4 more maps! Thx for the info!
®omano 11 Aug, 2019 @ 10:13am 
My suggestions are only that, suggestions, I have no clue what the real issue is actually.
Genpac 31 Aug, 2019 @ 11:51am 
https://steamproxy.net/sharedfiles/filedetails/?id=1850568955
The bloat gets stuck here in the book at the back the whale next to the gate
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