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I always check mods separately. No other mods are connected.
I checked the code and it is different from the original. Check again.
These files have changed since version 3x.
[Init ] 0.00 Starting new game using gamestart 'x4ep1_gamestart_fight' in 5.00
[General] 0.00 ======================================
[] 0.00 No matching node for path '//attention[@min='visible']//do_if[@value='$turretmodes.indexof.{weaponmode.attackenemies} or ($defencedronemode == dronemode.attackenemies and this.assignedcontrolled.hasarmeddefencedrones) or ($turretmodes.indexof.{weaponmode.mining} and this.ship == player.occupiedship) or ($turretmodes.indexof.{weaponmode.autoassist} and $autoassist_active?) or (($defencedronemode == dronemode.autoassist) and $dronetargets.count) or @$primarytarget.canbeattacked or @$targets.count']/@value' in patch file 'extensions\minedefence\aiscripts\fight.attack.object.capital.xml'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[] 0.00 No matching node for path '//attention[@min='visible']//do_if[@value='$turretmodes.indexof.{weaponmode.attackenemies} or ($defencedronemode == dronemode.attackenemies and this.assignedcontrolled.hasarmeddefencedrones) or ($turretmodes.indexof.{weaponmode.mining} and this.ship == player.occupiedship) or ($turretmodes.indexof.{weaponmode.autoassist} and $autoassist_active?) or (($defencedronemode == dronemode.autoassist) and $dronetargets.count) or @$primarytarget.canbeattacked or @$attackers.count']/@value' in patch file 'extensions\minedefence\aiscripts\fight.attack.object.medium.xml'. Skipping node.
[General] 0.00 ======================================