Stellaris

Stellaris

Masters of Nature
Raiman 6 Feb, 2023 @ 11:49am
cybernetic pop contruction
In case you can make use of it since I found the same issue with the Cyborg assembly, it goes into your job file.


planet_modifier = {
planet_jobs_robotic_produces_mult = 0.01
planet_cyborg_jobs_produces_mult = 0.01
} # Here or below?

triggered_planet_modifier = {
potential = {
OR = {
AND = {
exists = owner
owner = {
NOT = {
has_policy_flag = roboticist_output_build_cyborgs
}
}
}
NOT = { exists = owner }
}
}
planet_pop_assembly_add = 0.5
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_policy_flag = roboticist_output_build_cyborgs
}
can_assemble_cyborg_pop = yes
}
planet_pop_assembly_organic_add = 0.5
}


And for the static modifiers:

pm_sky_factory = {
planet_pop_assembly_mult = 0.10
planet_pop_assembly_organic_mult = 0.10
planet_pop_assemblers_upkeep_mult = 0.10

icon = "gfx/interface/icons/planet_modifiers/pm_sky_factory.dds"
icon_frame = 2
}

Cheers, Raimn