RimWorld
Kill For Me
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
aRandomKiwi  [desarrollador] 19 ENE 2019 a las 18:21
[ FEATURE REQUESTS ]
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Mostrando 1-15 de 27 comentarios
Tiny4741 22 ENE 2019 a las 7:07 
Allowing the player to choose which pack member they want to be the leader of the pack. For example: a pack of 4 panthers and 1 smilodon. I want the one smilodon to be the leader, but, since it's chosen automatically, it just picks one of the 4 panthers.
Última edición por Tiny4741; 22 ENE 2019 a las 7:07
aRandomKiwi  [desarrollador] 22 ENE 2019 a las 7:50 
@Tiny4741 : Added in the last release (1.0.1 RC4 rev 2), you simply need to enable "Manually define the leader of each pack" in the mod settings, a button with an crown icon will appears on the pack members to change the leader.
NEKOUnicorn 23 ENE 2019 a las 21:14 
I have translated the Chinese version. How can I submit it to you
aRandomKiwi  [desarrollador] 23 ENE 2019 a las 23:55 
Can you just copy and past here a downloading link (mega.nz, dropbox, ...) ?
Angelpichu 13 ABR 2019 a las 7:24 
Request: Option for packs to break formation automatically if under attack by multiple targets and attack the nearest enemy marked for death (usually a melee pawn standing next to them and fighting them). They get a little too obsessed with a single target when multiple targets exist that are closer. (A sort of "Everyone has a plan until they engage the enemy" mode)
Alternatively, maybe an option to randomize pack on training.
Última edición por Angelpichu; 14 ABR 2019 a las 0:52
«Wyvern» 29 MAY 2019 a las 9:11 
Request: Allow to change the animal pack in the training tab, just under the name of the master
Unexpected Katz 7 JUN 2019 a las 1:03 
Option for members of pack to spread for different kills. It would be more efficient to clear map from critters like extra fast reproducing hares or squirrels that lag game. So far they all focus on one target, and then eventually goes to kill next.
aRandomKiwi  [desarrollador] 24 JUN 2019 a las 16:32 
@«ⓌⓎⓋⒺⓇⓃ» : The last update (rev 13) should satisfy your request

@Sh33p, @Angelpichu : I'll see what I can do
«Wyvern» 24 JUN 2019 a las 17:29 
Very nice, ill test it in few days. Away for a surgery. See you later :D:
Última edición por «Wyvern»; 24 JUN 2019 a las 17:30
Neurotoxin 5 NOV 2019 a las 6:20 
Can we remove a leader of a pack? Also, can we specify what enemies can grant a bonus?
Última edición por Neurotoxin; 5 NOV 2019 a las 6:37
SteelKat 18 NOV 2019 a las 22:56 
Would it be possible to add a zone that marks all enemies to be killed that pass through it? For example - if I had a "kill zone" placed in my kill box, as soon as raiding enemies crossed into the zone, they would be marked to be killed immediately and my pack would attack without having to manually select them.
Arthurpher 27 NOV 2019 a las 23:04 
Option for automatic training in Kill For Me / Hunt For Me? Playing a necromancer in A RimWorld of Magic, and raising animals from the dead fully trains them in everything except for this mod's features!
Última edición por Arthurpher; 27 NOV 2019 a las 23:05
Kill7X 28 NOV 2019 a las 11:03 
Compatibility with Sparkling Worlds' infested ship chunks and the xenomorph infested ships and tunnels from Alien Versus Predator. Those can't be targeted at the moment and having my swarm of animals destroy them for me would be a big deal.
Razorbane 3 ABR 2020 a las 13:52 
Automatic training would be awesome, so you don't have to manually train dozens of animals to use this mods' features.
unemployed joose 10 ABR 2020 a las 21:41 
would it be possible to disable animals' ranged attacks on a per pack basis? i have some animals with ranged attacks that i want being constantly used and are of little friendly fire risk, but others such as alpha animals' gallatross will cripple my base if i freely allow them to use their ranged attacks, this feature would be a huge help!
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