Slay the Spire

Slay the Spire

KomeijiMod
Call of Fleet  [developer] 12 Jan, 2019 @ 1:45am
bug report(bug反馈)
If any bug, please tell me here.
有什么bug请在这反馈给我.
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Showing 1-15 of 57 comments
Star Baker 15 Jan, 2019 @ 4:51pm 
The only bug I've come across so far is that the game crashes as soon as you accept the dango from the lunar rabbits while dreaming.
Call of Fleet  [developer] 15 Jan, 2019 @ 6:20pm 
Originally posted by Nefer Nightbug:
The only bug I've come across so far is that the game crashes as soon as you accept the dango from the lunar rabbits while dreaming.
Can you tell me more information about it? I can't find the problem when I test it
TECHTERROR731 21 Jan, 2019 @ 2:19pm 
I am having a bug where I crash every time I click on torches during the first secret boss event (english language)
andypandy1010 21 Jan, 2019 @ 10:15pm 
Originally posted by TECHTERROR731:
I am having a bug where I crash every time I click on torches during the first secret boss event (english language)

Hello \(^_^)

Do you have the SuperFastMode mod install??? Cause it seems that if you have that mod it makes the game crash after clicking a few torches. If you want to fight the boss; just save and quit, click on the mods option, go to the config for SuperFastMode mod and uncheck the box. After that, you can just hit continue and it should work just fine. I have no idea why that causes this crash, but I tried just about everything else and it's the only thing that I found that seems to have an effect on it.

Hopefully, I've been of some help and I wish you luck on the boss. d(^-^)b
small tip: You're going to want a lot of block she hits hard for an Act 1 boss
Epsilon Rose 1 Feb, 2019 @ 7:21pm 
I have an issue where using Rec Sol Dial on a mod added enemy or boss seems to crash the game.
Call of Fleet  [developer] 1 Feb, 2019 @ 8:04pm 
Originally posted by Epsilon Rose:
I have an issue where using Rec Sol Dial on a mod added enemy or boss seems to crash the game.
Yes, it will crash the game by 100%, and I still don't know how to solve it...
terry 4 Feb, 2019 @ 6:27am 
小槌無法主動使用
使用遊戲關掉
Call of Fleet  [developer] 4 Feb, 2019 @ 7:26am 
Originally posted by terry:
小槌無法主動使用
使用遊戲關掉
這個剛剛修了, 等一下更新
When you have 2 dolls out on the field, cards, like Doll Archers, won't work and will force you to restart the room. Please fix so that it's actually an option.
Last edited by Oiled Up Autistic Creature; 5 Feb, 2019 @ 3:46pm
Call of Fleet  [developer] 6 Feb, 2019 @ 12:12am 
Originally posted by Electricrush223:
When you have 2 dolls out on the field, cards, like Doll Archers, won't work and will force you to restart the room. Please fix so that it's actually an option.
I just fixed it, I'll upload a new version later
无盐值咸鱼 10 Feb, 2019 @ 10:57pm 
不知道为什么牌库里多了一张“幻视”牌(描述是套卡祝福。抽一张卡。随机给予1张手牌的带有消耗和虚无的复制),抽到这张卡有时会使游戏崩溃直接退出(毕竟之前没有拿过“幻视”也没有出现游戏崩溃的问题,在“幻视"被消耗后也不会出现崩溃,因此我觉得很有可能是这张卡的bug)。
Call of Fleet  [developer] 10 Feb, 2019 @ 11:21pm 
Originally posted by 幻视的neet姬:
不知道为什么牌库里多了一张“幻视”牌(描述是套卡祝福。抽一张卡。随机给予1张手牌的带有消耗和虚无的复制),抽到这张卡有时会使游戏崩溃直接退出(毕竟之前没有拿过“幻视”也没有出现游戏崩溃的问题,在“幻视"被消耗后也不会出现崩溃,因此我觉得很有可能是这张卡的bug)。
不好意思, 这个问题我现在修复了, 马上更新.
Ir 12 Feb, 2019 @ 8:53pm 
您好,我在使用此mod时打到第二层boss收藏家的时候,与收藏家对战进行的第三个回合游戏会崩溃..(我并没有找到详细原因.. 如果需要我提供遗物组和卡组的话我也会及时提供的.)
Call of Fleet  [developer] 12 Feb, 2019 @ 9:59pm 
Originally posted by Ir:
您好,我在使用此mod时打到第二层boss收藏家的时候,与收藏家对战进行的第三个回合游戏会崩溃..(我并没有找到详细原因.. 如果需要我提供遗物组和卡组的话我也会及时提供的.)
你启动的时候有勾选debug吗, 勾选了的话会有报错, 把报错信息给我就可以了.
Ir 12 Feb, 2019 @ 10:09pm 
Originally posted by Call of Fleet:
你启动的时候有勾选debug吗, 勾选了的话会有报错, 把报错信息给我就可以了.
请问是这个吗

Exception: java.lang.IllegalArgumentException: n must be positive
06:03:28.069 ERROR core.CardCrawlGame> Exception caught
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.MathUtils.random(MathUtils.java:108) ~[desktop-1.0.jar:?]
at Thmod.Cards.BlessingCards.CardSetBlessing.CS_Meirin.triggerWhenDrawn(CS_Meirin.java:46) ~[KomeijiMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:1933) ~[?:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:1962) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DrawCardAction.update(DrawCardAction.java:105) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:155) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:279) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2552) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:878) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:429) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
Game closed.
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