Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
"..." parameter allows you to add a list of actions without a condition.
An example of a inclusive condition would be
An example of a exclusion condition would be
A testfn of true with ACTIONS.CHOP would allow chopping of any entity that prompts that action.
AddComponentPostInit Examples
You seem to have the know how. Would it be possible to add an action queue for planting seeds in the new farm soil or does it have something to do with the old farm plots still being in the game?
I believe the new soil uses a different planting action from the old farm plots.
It's either PLANTSOIL or PLANTWEED.
Shameless plug for an expansion mod that adds the actions you wanted:
https://steamproxy.net/sharedfiles/filedetails/?id=2892856427