Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
So, I deleted my shipworld file (which I've done successfully before), but when I tried to generate a new one, it held on the loading/beam up screen forever. I've done about 3 hours of testing, it's pretty consistently not working.
If I uninstall the Better Ships suite, I'm able to create a new ship. With it installed, my game log shows an endless loop trying to find an object called 'invisiblelightB', which I notice isn't on the mod's list of assets.
Log: https://pastebin.com/TXpTftaa
(It's longer than the above, but this gives you an idea. New client ship regen starts at line 332, loop starts at line 334.)
I have a lot of mods, they're listed in the log. But as I said, the issue only appears with Better Ships installed.
Oh damn. Yes, that's definitely an issue with the current versions of the mods. Sorry about this! I'm gonna upload a new version for them all soon, and hopefully this will fix the issue.
It's late and I'm not gonna get a list of mods, but they are listed in a log, which should help fix the problem anyways.
https://pastebin.com/wRAjB6H3
Mmm... Can you confirm if it's a specific kind of door? Because it may be that it's the BYOS door and hatch, which uses the apex images, but that I haven't patched. I'll look into it.
Alright, gonna look into it. Unfortunately, there's something that's not quite translating well on the racialiser script (frame file, apparently). I'll try finding a fix for it ASAP.
I'm working on smoothing out the FU doors, and maybe this could lead to a solution, but so far, I'm having no succes.