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Some time after finish the hole, the game started to get huge lag spikes every 10-20 seconds, I removed the grid and seems to fix. Not sure, but maybe the grid or the script was the cause, next time will remove things step by step to isolate the lag focus.
It would be great have a parameter for limit the step of the radius per cycle instead of full extend/retract
+13GB RAM in the game... KSH needs more optimization work I think XD
Second cycle is very curve.
I can't add this feature as is now. Too many risks of destroying the construction. So I don't know how to make it really stable.