RimWorld

RimWorld

ModCheck
eM0rT4L 30 Aug, 2019 @ 1:40am
Getting this error, would you kindly take a look?
[ModCheck] using outdated ModCheck.dll. Update all outdated ModCheck.dll files and/or load ModCheck mod first in modlist

I'm using your most recent version and have filtered both my mods folder and my HD using the ID numbers of the other versions and there is none, nor do I have custom named folders in the mod folder. I use Listary to search for duplicates, so there is no exception to what I just wrote.

There is also the same warning for JobSplitter, but I guess the author is really using an outdated version because I can see people reporting the same error in both mod pages.

You can take a look at the log if you feel like it:
https://gist.github.com/HugsLibRecordKeeper/70a78e6b22d06f4289fdf7e46cc10b4c
My load order:
https://pastebin.com/kk7gB9vi
Last edited by eM0rT4L; 30 Aug, 2019 @ 2:04am
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eM0rT4L 30 Aug, 2019 @ 4:38pm 
Error keeps coming even if the load order is:
ModCheck
CORE

[ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
Verse.Log:Error(String, Boolean)
ModCheck.<Transpiler>d__2:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.<ConvertToOurInstructions>d__7:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.CodeTranspiler:GetResult(ILGenerator, MethodBase)
Harmony.ILCopying.MethodBodyReader:FinalizeILCodes(List`1, List`1, List`1)
Harmony.ILCopying.MethodCopier:Finalize(List`1, List`1)
Harmony.MethodPatcher:CreatePatchedMethod(MethodBase, String, List`1, List`1, List`1)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__9_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

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Is there maybe an error for people that by mistake have ever loaded Fluffy's Mod Manager once, and than removed it to start using yours? Because I started with Fluffy's, but once the modlist increased in size, I decided your approach was visually better. Maybe his mod generates residual files somewhere? Would you mind try to replicate this? I'll unninstall the game and try again.
Last edited by eM0rT4L; 30 Aug, 2019 @ 4:43pm
eM0rT4L 30 Aug, 2019 @ 6:35pm 
I unninstalled and deleted the folders. I loaded the game just with CORE and everything was fine. Then later with ModCheck and the error keeps coming.
Last edited by eM0rT4L; 30 Aug, 2019 @ 6:36pm
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