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spamming this error as soon as i unpause
Exception in SetupToils for pawn Mal driver=JobDriver_TrainCombat (toilIndex=-1) driver.job=(TrainOnCombatDummy (Job_9006138) A=Thing_CombatDummy5273288) lastJobGiver=RimWorld.JobGiver_Work
System.NullReferenceException: Object reference not set to an instance of an object
at KriilMod_CD.JobDriver_TrainCombat/<>c__DisplayClass7_0.<MakeNewToils>b__1 () <0x0013b>
at KriilMod_CD.JobDriver_TrainCombat/<MakeNewToils>d__7.MoveNext () <0x0018b>
at (wrapper dynamic-method) Verse.AI.JobDriver.SetupToils_Patch3 (object) <0x00117>
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:SetupToils_Patch3(Object)
Verse.AI.Pawn_JobTracker:StartJob_Patch3(Object, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Exception in SetupToils for pawn Wolf driver=JobDriver_TrainCombat (toilIndex=-1) driver.job=(TrainOnCombatDummy (Job_59025) A=Thing_CombatDummy82396)
System.NullReferenceException: Object reference not set to an instance of an object
at KriilMod_CD.JobDriver_TrainCombat+<>c__DisplayClass7_0.<MakeNewToils>b__1 () [0x00081] in <2429632247484a489620b49273403371>:0
at KriilMod_CD.JobDriver_TrainCombat+<MakeNewToils>d__7.MoveNext () [0x000f5] in <2429632247484a489620b49273403371>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.DMD<DMD<SetupToils_Patch2>?1833037184::SetupToils_Patch2>(Verse.AI.JobDriver)
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DMD<DMD<SetupToils_Patch2>?1833037184::SetupToils_Patch2>(JobDriver)
Verse.AI.Pawn_JobTracker:DMD<DMD<StartJob_Patch2>?235316224::StartJob_Patch2>(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?-610176768::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?904551168::Update_Patch1>(Root_Play)
This error will generate on each tick of the game so they start to pile up and cause lag. Weird part is up until recently this was not occuring, might have been a harmony or rimworld patch responsible. Anyways just a heads up. *Note* I had a similar issue in the 1.0 release just prior to 1.1 being released.