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报告翻译问题
Lowering the cost would have meant a reduction in damage and that’s something Hydro was already lacking in. Past level 4, I’d recommend taking Elemental Affinity to reduce skill costs easily. Thanks for the feedback!
In fact, I managed to kill the entire kitchen on turn one, and all the gate guards next to the kitchen on turn 1 (although I should mention it was as lonewolf, but doesn't change how overpowered that still is. And was done at level 4)
Though, my suggestion is to simply have it not make everyone fly to you. But act like a normal pull. That would make the skill a lot more balanced. And also make not it hit neutrals, because that just makes an enemy out of everyone in range.
(And I did oneturn everyone in that fight too, lonewolf tactician).
But still a great mod, hope it didn't sound like I hated on it. It's a lot of fun :D
So here's some info comparing both that you can use to balance both, with both of us as lonewolf LVL 5, 22 INT and 10 Pyromancy/hydrosophist respectively. So while it is lonewolf, we're under the exact same conditions
(We also compared some of the skills unmodded, just to see how they've been changed)
Here's the comparisions:
Winter Blast: 41-44 (vanilla was 42-47)
Fireball: 35-38 (vanilla was 38-42)
Magma Geyser: 33-36 (less than fireball, and much smaller aoe)
Ice fan: 13-14 per hit (also twice the AOE compared to Searing Volley, and can freeze)(18-19 in vanilla)
Searing Volley: 11-13 per hit (doesn't even apply scorch) (vanilla searing dagger was 10-11)
Freezing Touch: 39-42
Burning Touch: 41-44 (so actually more than freezing touch, but freezing touch also freezes for 2 turns and can set hypothermia)
Bubblebeam: 39-45 (not really anything to compare this to directly)
Hail Strike: 16-18 per hit (a total of 48-54) (same in vanilla)
Supernova: 55-61 (but also damages the user, which all of the hydrosophist ones doesn't usually) (67-73 in vanilla)
So pretty much all the hydrosophist skills are almost a supernova in damage, without having to inflict damage to yourself.
Frostbrand and firebrand does the exact same though
Scorch does:
2-4 at one stack
4-5 at two stacks
7-8 at three stacks
10-11 at four stacks (burning even still does more at this point with 11-13)
11-13 at five stacks
Hypothermia does 10-11, so that's the same as 4 stacks of scorch
Hydrosophist also increases healing done, and can do CC freeze, which pyromancy can not. Which is why pyromancy is meant to be the highest damage
So in our opinion, either hydrosophist needs a debuf or pyromancy needs a buff. Because a pure damage class should do more than a class that is meant to focus on utility and CC. And overall, I outdo the pyromancer in damage by far, plus freezing them. Effectively being able to win fights solo. EVEN while handicapping myself by not using Harsh Currents. While it can be argued whether or not scorch and burning will do more damage over time, in the time it takes for me to get my cooldowns back. But the targets will usually die in that time.
Hope this data can be useful to you ^^
Each fire spell which increments Scorch will do the damage the tooltip states (minus enemy resistances of course) plus upfront Scorch damage. In your example, Fireball doesn't deal 35-38, it deals either:
Magma Geyser also slows, hence the lower damage. Searing Volley could do with a buff then IMO. Supernova also deals Scorch upfront damage (same as above with Fireball).
Yes Hypothermia matches the upfront damage on Scorch at 4 stacks (probably less at higher levels), but requires no Magic Armour to apply - Scorch gets going straight away.
Also worth noting, that using a Pyro & Hydro on the same team will naturally mean that whichever goes second deals less damage, due to the resistance buffs Burning, Chilled, and Wet all give an enemy. For the most part, enemies generally have higher Fire and Poison resistances in Act 1 than Hydro/Aero resistances.
Lone Wolf is ridiculously hard to balance for due to the sheer amount of AP you are able to use, so players using EA on this mode will naturally have an easier ride.
Hope this answers some questions!
UPDATE: All done! Thanks again for flagging