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Something like this would be nice where you don't have to wiki the fish / pets to figure out what they are good for.
http://steamproxy.net/sharedfiles/filedetails/?id=140113879
And since you're adding classes now, maybe DraconiusKnight's Dragon Knight and Templar Paladin.
Let me know if you have any more interesting ideas.
By the way; a HUGE thank you for creating this mod compilation! Torchlight II Essentials has made the game so much better for me, and I really appreciate the work you've done (and the ongoing work that you're doing!).
I'll see what I can do.
@Roalith, I'll take a look at that one. Sounds interesting.
It would be possible to add these mods in the package?
consider essential in my game.
zoomy (v.1.1)
Unlimited Enchanter...well sort of (v.31)
Skills use LMB (v.3)
Outlander Rebalance (v.29)
Outlander Shadowlings V3.2
Buff Durations 5 Minutes (v.22)
Vitality Re-Balance
Increased Merchant Inventory (v.60) **
Gem Merchants (v.4) **
Lurker HUD & Merc Combo (v.2) **
Note: Items with ( ** ) cause conflict if used in conjunction with your package. So I believe that it adds them, can solve this kind of conflict. (And free up more space for Mods)
thank you
@Azurose, SynergiesMOD is a complete stand-alone mod, so I won't include it in Essentials.
@BOLDRINI, thanks for the recommendations. I have no plans on putting any mods that change the Skills of the base classes, I don't want to interfere with vanilla players too much. I may take a look at the Increased Merchant Inventory mod, but that's a change in the gameplay balance I may not like. I'm also looking at a way to include Zoomy, just need to make some tweaks to it.
http://steamproxy.net/sharedfiles/filedetails/?id=138949976
I second this, actually. I'm using this mod for the restat and gold find potions and am very happy with it.
This is a Must. Maybe u could add mire classes mod packs...
By the War: Nice Job!
Fast Resume and Quit
Map Keybinds
Act IV Bugfix
No Pet Has Returned Messsage
Unique Beams