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Thanks for your input!
While it's not a bad idea, I have something else in mind that would effectly incorporate that feature while also giving way to new player models distinct from this lineup.
No-robed "Death" / skeletons are coming, but may be slated for release later on.
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On the topic of adding Uncle Death-style glasses, it may have to wait until I can either (1) strike a collaboration with another peer to help make [decent] texturing happen, or (2) I accrue enough experience to modify Kleiner glasses (or something equivalent) myself.
For transparency's sake, I attempted creating red-and-white hypno lenses the other day, but the results were lackluster; they'd detract from remaining quality of this addon.
Yeah, so, if anyone would like to reach out (although not obligatory), I can arrange to register whoever as a co-author along with citing appropriate credits.
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"Googly Eye" and "Gaping Jaw" bodygroups are still slated for implementation.
I've got 'robeless skeleton' (i.e., 'enhanced' HL2 skelton) player models already set up. It's just a matter of finding time to carry out finalizations followed by creating a separate NPC pack, and qualitative preview images to accomodate the release.
The reason for the long delays has been due to my business with graduate school. I have two (2) other releases in mind of making happen as well. I apologize for any inconvenience that this may cause.
It's been a long time since I last edited Death: A Grim Bundle, but my blender skills have improved since then (esp. in the areas of weight painting). Currently prepping assets for a community, but could revisit some of my older items that are collecting dust.
That aside, great stuff, really great stuff. I wish you the best of luck with other stuff you plan for this addon that deserves all the gold stars it can.
The well-wishes are greatly appreciated; thank you kindly for your understanding and patience.