Garry's Mod

Garry's Mod

[TTT2] ULX Commands for TTT2 [FEATURE] [DEPRECATED]
Question about fixing role spawnrates properly
The role window where you can modify role spawnrates isnt really perfect and i cant seem to find a fix for what i want to do. For an instance, when we are 6 players on my server i want the traitor max to be 2. I also want the possibility for one of those traitors to become a hitman. Though i cant find any command to replace one of the traitors. This means there will be 2 traitors and a chance to ALSO include a hitman, which means there could be 3 players in the traitor team in a round. And i dont want that. Is there any way to fix this?
The same thing goes for Sherrif, in a given round i want it to be 50/50 for either detective or sheriff to spawn in a round, i dont want both to spawn in a single round
Laatst bewerkt door Tschubbe; 12 mrt 2020 om 15:50
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Alf21  [ontwikkelaar] 4 mei 2020 om 9:13 
In that case it won‘t be a problem, because we are using an upgrading system. If 2 Traitors are enabled (baserole), and one should get hitman (subrole), there will still be 2 traitors: One normal traitor (base and subrole) and one hitman (subrole).
How do I even open the menu tho? Why isn't that like in the description.
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