Killing Floor 2

Killing Floor 2

KF-Arid_Zedlands
Miror B 1 Jan, 2019 @ 11:03am
How was this created?
Hi, love this map. I have some interest in exploring Borderlands/BL2 maps and creating mods with them myself. How did you guys make this map? I know Borderlands and KF2 use the same engine, but were you able to actually port over the level information (list of objects at each position), or did you just import the objects themselves and arrange their positions manually?
< >
Showing 1-1 of 1 comments
Frostbite*  [developer] 2 Jan, 2019 @ 3:45pm 
everything in the map was done manually yes,there is no borderlands 2 engine to the public,so the map was put together manually from the assets and textures that we could use at the time,aniamtions models were all done in the same way,converting and pain staking hours with other stuff ,tracking down textures altering this and that for the kf2 style also,it was a juggling act,but when the map had more detail it became what it is now,freaking awsome right:)
< >
Showing 1-1 of 1 comments
Per page: 1530 50